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Re: Tramway 2.9 (4 Add-ons) (312+)

Posted: 25 May 2018, 09:22
by yusuf8a684
@KINGTUT10101
I suggest you making stops on tram and tramwqy rails.
Is it possible? If it is, it will be beatifull.

Edit
Maybe like this
I made it in like 5 minutes
tramkt.png
tramkt.png (901 Bytes) Viewed 6218 times
Attention this is just an example

Re: Tramway 3.0 (5 Add-ons) (312+)

Posted: 09 Jun 2018, 19:12
by KINGTUT10101
Tramway 3.0!!

Finally, the update has been finished. It includes lots of new texture changes (for the better), new decorations, and you will no longer have to download the train category for the tramway! On top of that, all of the other tramway add-ons have been updated to better match the new look of the tramway. Enjoy!

Download:
https://sites.google.com/site/theotownm ... ks/tramway

Re: Tramway 3.0 (5 Add-ons) (312+)

Posted: 09 Jun 2018, 19:20
by KINGTUT10101
I'll be working on adding some road decorations that will have functional impacts on the tramway for the next update. One thing I'll be adding is a road decoration that'll slow down the trains, allowing you to make a better, more realistic tramway station.

Re: Tramway 3.0 (5 Add-ons) (312+)

Posted: 09 Jun 2018, 19:47
by yusuf8a684
KINGTUT10101 wrote:
09 Jun 2018, 19:20
I'll be working on adding some road decorations that will have functional impacts on the tramway for the next update. One thing I'll be adding is a road decoration that'll slow down the trains, allowing you to make a better, more realistic tramway station.
Please, do a road deco like in my last post (:

Re: Tramway 3.0 (5 Add-ons) (312+)

Posted: 09 Jun 2018, 19:49
by KINGTUT10101
I am planning on using your deco to spawn trains, but I'm not sure if it's possible yet.

I need a Json Code

Posted: 02 Jul 2018, 19:09
by KentuckyFriedChicken
Can i get the json code that makes sounds i think with timer. not "sound click":{"file":"sound.ogg"}
D/PM me pl0x

Re: Tramway 3.0 (5 Add-ons) (312+)

Posted: 02 Jul 2018, 23:25
by KINGTUT10101
"fun":[
{
"actions":[
{
"id":"train1.kt101",
"type":"play"
}
],
"condition":{
"id":"noisetram.kt101",
"max":999999,
"min":1,
"type":"buildingcount"
},
"p":1.0E-4
},

Re: Tramway 3.0 (5 Add-ons) (312+)

Posted: 04 Jul 2018, 10:42
by SKSMR
Trams should become a part in the train category plus thete should be more decorations of the tramvay also for metropolices the tram road should look modern the current one is good but looks more like a park tramvay

Re: Tramway 3.1 (5 Add-ons) (312+)

Posted: 18 Jul 2018, 17:05
by KINGTUT10101
Updated to 3.1

Re: Tramway 3.1 (5 Add-ons) (312+)

Posted: 29 Jul 2018, 11:53
by Kamikazi
Did you put the file in the trash? Because it said so

Re: Tramway 3.1 (5 Add-ons) (312+)

Posted: 29 Jul 2018, 15:30
by KINGTUT10101
Whoops, your right. Looks like I accidentally deleted it. I'll fix it right now.

Re: Tramway 3.2 (5 Add-ons) (312+)

Posted: 15 Aug 2018, 21:56
by KINGTUT10101
v3.2 of the Tramway has been released. This update brings one-way rails, so you can have even more control over your tramway systems.

Download:
https://sites.google.com/site/theotownm ... ks/tramway

Re: Tramway 3.2 (5 Add-ons) (312+)

Posted: 24 Aug 2018, 04:09
by Tiar/A
I don't understand how the tram stations work. I don't see anything.

Re: Tramway 3.2 (5 Add-ons) (312+)

Posted: 24 Aug 2018, 06:57
by setapdede
TiarDVaughn wrote:
24 Aug 2018, 04:09
I don't understand how the tram stations work. I don't see anything.
They are only for decoration and spawning the trams and trains

Re: Tramway 3.2 (5 Add-ons) (312+)

Posted: 24 Aug 2018, 06:57
by setapdede
TiarDVaughn wrote:
24 Aug 2018, 04:09
I don't understand how the tram stations work. I don't see anything.
They are only for decoration and spawning the trams and trains

Re: Tramway 3.2 (5 Add-ons) (312+)

Posted: 24 Aug 2018, 18:51
by KINGTUT10101
The train station is a road decoration that can be used to slow down trains.

Re: Tramway 3.2 (5 Add-ons) (312+)

Posted: 24 Aug 2018, 22:48
by Tiar/A
Yeah but where is it? I can't see it on my roads after I put it down.

Re: Tramway 3.2 (5 Add-ons) (312+)

Posted: 25 Aug 2018, 02:11
by CommanderABab
I think it's meant to be that way. Acting like a slow zone but not distracting from the way the tracks look. You could see where it is using the remove road decorations tool.

Re: Tramway 3.2 (5 Add-ons) (312+)

Posted: 02 Aug 2019, 17:54
by meeeycon
Does the Tramway works at long distances?

Re:

Posted: 14 Nov 2019, 04:26
by imajoke
KINGTUT10101 wrote:
10 Jun 2017, 06:40
One car only. Plug-ins don't allow anything like that at the moment as far as I know.
Now it does.