Tramway 3.2 (5 Add-ons) (312+)

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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Re: Tramway 2.4 (1 Add-on) (312+)

Post by fico240 » Sun Dec 31, 2017 2:40

JustAnyone wrote:
Sat Dec 30, 2017 19:45
Tramway plug-in is now available in 1.3.3 version of Plugin Creator.
Hello, what is that "plugin creator" app?
Is it in Google Play store?
:bq
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Re: Tramway 2.4 (1 Add-on) (312+)

Post by CommanderABab » Sun Dec 31, 2017 3:38

No. It's an apk of JustAnyone's.
524524Currently using alpha? 524. 524 What's new? :)
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Re: Tramway 2.4 (1 Add-on) (312+)

Post by Mg3094066 » Sun Dec 31, 2017 3:41

KINGTUT10101 wrote:
Sat Dec 30, 2017 22:12
Just use JSONLint @Mg3094066
But when is the sound played?
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Re: Tramway 2.4 (1 Add-on) (312+)

Post by KINGTUT10101 » Sun Dec 31, 2017 6:06

The ambient sounds are played using fun. They should be at the end of the road definitions because they were the most recent addition.

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Re: Tramway 2.5 (2 Add-ons) (312+)

Post by KINGTUT10101 » Mon Jan 01, 2018 5:51

Updated to 2.5

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Re: Tramway 2.5 (2 Add-ons) (312+)

Post by fico240 » Mon Jan 01, 2018 6:32

KINGTUT10101 wrote:
Mon Jan 01, 2018 5:51
Updated to 2.5
What is the modification? :bq
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Re: Tramway 2.5 (2 Add-ons) (312+)

Post by fico240 » Mon Jan 01, 2018 6:39

Oh no, sorry, I just read the cover of the post, I know it's :bc
:bd :bp :mine

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Re: Tramway 2.6 (2 Add-ons) (312+)

Post by KINGTUT10101 » Mon Jan 01, 2018 21:54

Updated to 2.6. I might revert it back though.

Btw did anyone have lag problems with the last few tramway updates? Any feedback about that would be greatly appreciated. I'm trying to figure out if the fun affected fps.

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Re: Tramway 2.6 (2 Add-ons) (312+)

Post by Mg3094066 » Mon Jan 01, 2018 23:34

KINGTUT10101 wrote:
Mon Jan 01, 2018 21:54
Updated to 2.6. I might revert it back though.

Btw did anyone have lag problems with the last few tramway updates? Any feedback about that would be greatly appreciated. I'm trying to figure out if the fun affected fps.
that doesnt affect me
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Re: Tramway 2.6 (2 Add-ons) (312+)

Post by fico240 » Tue Jan 02, 2018 1:34

KINGTUT10101 wrote:
Mon Jan 01, 2018 21:54
Updated to 2.6. I might revert it back though.

Btw did anyone have lag problems with the last few tramway updates? Any feedback about that would be greatly appreciated. I'm trying to figure out if the fun affected fps.
I still do not update it.
:bd :bp :mine

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Re: Tramway 2.5 (2 Add-ons) (312+)

Post by Anthro » Tue Jan 09, 2018 23:50

The latest version of the addon works just fine.
It would be awesome if there would be a Station type which I could set directly on the tramways like the bus stations. Often I have no space for the ordinary tram stations.

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Re: Tramway 2.5 (2 Add-ons) (312+)

Post by KINGTUT10101 » Wed Jan 10, 2018 0:43

I don't think that's entirely possible.

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Re: Tramway 2.5 (2 Add-ons) (312+)

Post by -LeoLeo- » Wed Jan 10, 2018 18:42

Unless the tram stop is like bus stop. Make the trams spawn from a building like a depot, the visit the "tram stops". Because you can set car ID to roads, the tram would run normally. And the stops would be on the roadsides.

Question is...
Is the bus depot JSON available?
Will the trams go on normal roads instead 'cuz it act like buses??
That'll probably make the plugin need to be overhaul, which is unlikely to happen.......
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Re: Tramway 2.5 (2 Add-ons) (312+)

Post by Anthro » Fri Jan 12, 2018 0:31

Oh okay I didn't knew that it is that hard to make.
I have no knowledge about all that stuff at all xD

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Re: tram layering problem

Post by -LeoLeo- » Sat Jan 20, 2018 9:07

Why is this happening??? it weren't doing this before at normal speed...
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Re: Tramway 2.5 (3 Add-ons) (312+)

Post by KINGTUT10101 » Sun Feb 04, 2018 19:36

That looks like a problem with how TheoTown is rendering the vehicles.
Last edited by KINGTUT10101 on Sun Feb 04, 2018 22:46, edited 1 time in total.

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Re: Tramway 2.5 (3 Add-ons) (312+)

Post by mdk_813 » Sun Feb 04, 2018 21:29

This happens with my S-Bahn as well, but only in certain directions and from certain viewing angles.
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Re: Tramway 2.5 (3 Add-ons) (312+)

Post by Nayeli Natalia » Mon Feb 05, 2018 18:20

For some reason, when I download the train category and the rest of the plugin pack and install them, the train category doesn't show up.
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Re: Tramway 2.5 (3 Add-ons) (312+)

Post by KINGTUT10101 » Mon Feb 05, 2018 18:41

Try unzipping the file.

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Re: Tramway 2.5 (3 Add-ons) (312+)

Post by Nayeli Natalia » Mon Feb 05, 2018 22:55

Gosh, thanks, you're a life saver.
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Re: Tramway 2.6 (3 Add-ons) (312+)

Post by KINGTUT10101 » Sun Feb 18, 2018 3:57

Updated to 2.6.

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Re: Tramway 2.6 (3 Add-ons) (312+)

Post by Lobby » Sun Feb 18, 2018 3:59

About the rendering issue, it should help to add invisible cars between the waggons as placeholder.
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Re: Tramway 2.6 (3 Add-ons) (312+)

Post by Lobby » Sun Feb 18, 2018 9:49

Car $car_null00 exists for that reason. I added it to the documentation.
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Re: Tramway 2.6 (3 Add-ons) (312+)

Post by KentuckyFriedChicken » Wed Feb 21, 2018 18:24

Do anyone know in wich category it is?
I can't find the the Tram ingame
:bq :bq :bb :bb
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Re: Tramway 2.6 (3 Add-ons) (312+)

Post by -LeoLeo- » Wed Feb 21, 2018 18:45

KentuckyFriedChicken wrote:
Wed Feb 21, 2018 18:24
Do anyone know in wich category it is?
I can't find the the Tram ingame
:bq :bq :bb :bb
If you installed it properly, it should be next to the right of the road icon. :)

You need to install the 'category' too
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