Tramway 3.2 (5 Add-ons) (312+)

Transport, Airport, and Road plugins

Moderator: Plugin Moderators

Forum rules
The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
User avatar
Lobby
Developer
Reactions:
Posts: 3705
Joined: 26 Oct 2008, 12:34
Plugins: Showcase Store
Version: Beta

Platform

Re: Trams

#51

Post by Lobby »

currently not, but good idea...

User avatar
Josh
Graphic designer
Reactions:
Posts: 2214
Joined: 11 Mar 2017, 19:20
Location: The Netherlands
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Trams

#52

Post by Josh »

I don't understand it

User avatar
Josh
Graphic designer
Reactions:
Posts: 2214
Joined: 11 Mar 2017, 19:20
Location: The Netherlands
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Trams

#53

Post by Josh »

Is it a destination for your car?

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 2220
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Trams

#54

Post by KINGTUT10101 »

Lobby wrote:
02 Jul 2017, 16:47
You may try out to add

Code: Select all

"car local only":true
to your station building (supported since version 310, which will be available soon). It will then select only buildings of this type as potential target so it's much more likely that a way exists.
It'll be added soon.

User avatar
CommanderABab
AB
Reactions:
Posts: 11086
Joined: 07 Jun 2016, 21:12
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Trams

#55

Post by CommanderABab »

Lobby wrote:
02 Jul 2017, 16:47
You may try out to add

Code: Select all

"car local only":true
to your station building (supported since version 310, which will be available soon). It will then select only buildings of this type as potential target so it's much more likely that a way exists.
:bq

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 2220
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Trams

#56

Post by KINGTUT10101 »

One question though. Does transfer matter or can it still be on?

User avatar
Lobby
Developer
Reactions:
Posts: 3705
Joined: 26 Oct 2008, 12:34
Plugins: Showcase Store
Version: Beta

Platform

Re: Trams

#57

Post by Lobby »

If you let your building spawn cars with

Code: Select all

"car":"$carres00"
the cars will just drive to any buildings nearby within a given radius.

With

Code: Select all

"car local only":true
those cars will only drive to buildings of the same type as the building that spawned the car.

Transfer should be off because normal cars cannot spawn on your tram track. Otherwise buildings that only have tram track nearby won't complain about missing road.

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 2220
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Trams

#58

Post by KINGTUT10101 »

Updated the link.

User avatar
Mg3094066
Inhabitant of a Supercluster
Reactions:
Posts: 3223
Joined: 28 May 2017, 01:50
Location: Venezuelan Republic of Mexico
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Trams (312+)

#59

Post by Mg3094066 »

You could tell me the new coding for plugins that generate cars
I will try to update old plugins from inactive users

User avatar
Mattcheung
Villager
Reactions:
Posts: 10
Joined: 17 Apr 2017, 06:24
Plugins: Showcase Store

Platform

Re: Trams (312+)

#60

Post by Mattcheung »

Is there any problems ?
Image

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 2220
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Trams (312+)

#61

Post by KINGTUT10101 »

Are they not spawning? If not I think I know the problem.

User avatar
Mattcheung
Villager
Reactions:
Posts: 10
Joined: 17 Apr 2017, 06:24
Plugins: Showcase Store

Platform

Re: Trams (312+)

#62

Post by Mattcheung »

yes ,i cant see any tram

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 2220
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Trams (312+)

#63

Post by KINGTUT10101 »

Mg3094066 wrote:
06 Jul 2017, 08:08
You could tell me the new coding for plugins that generate cars
I will try to update old plugins from inactive users
If they are inactive, how or why would they change the plug-in anyways?

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 2220
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: [Pack]Trams (312+)

#64

Post by KINGTUT10101 »

Try this:
Attachments
Tramway.zip
(26.5 KiB) Downloaded 210 times

User avatar
Mg3094066
Inhabitant of a Supercluster
Reactions:
Posts: 3223
Joined: 28 May 2017, 01:50
Location: Venezuelan Republic of Mexico
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Trams (312+)

#65

Post by Mg3094066 »

KINGTUT10101 wrote:
06 Jul 2017, 16:50
Mg3094066 wrote:
06 Jul 2017, 08:08
You could tell me the new coding for plugins that generate cars
I will try to update old plugins from inactive users
If they are inactive, how or why would they change the plug-in anyways?
Because my cities contain them and they will crash if I eliminate them

User avatar
Barky
TheoTown Cartographer
Reactions:
Posts: 2056
Joined: 17 Apr 2017, 22:13
Location: Ireland
Plugins: Showcase Store

Platform

Re: [Pack]Trams (312+)

#66

Post by Barky »

Tram driver strike?

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 2220
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: [Pack]Trams (312+)

#67

Post by KINGTUT10101 »

I've tried putting target as nothing for the first time and the second time I put the id of the tram spawner. Is there really no difference for spawning?

User avatar
notmaj4
Villager
Reactions:
Posts: 13
Joined: 24 Sep 2016, 07:25
Location: hoshimachi
Plugins: Showcase Store

Platform

Re: [Pack]Trams (312+)

#68

Post by notmaj4 »

Barky wrote:
08 Jul 2017, 15:17
Tram driver strike?
former member wrote:
08 Jul 2017, 15:07
Trams don't spawn for me either
Somebody knows what's the reason?
Those unions again... Without the trams spawning, how will the system even have a purpose? We need this :bf

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 2220
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: [Pack]Trams (312+)

#69

Post by KINGTUT10101 »

Don't ask me... I'm still have no idea as well.

User avatar
Lobby
Developer
Reactions:
Posts: 3705
Joined: 26 Oct 2008, 12:34
Plugins: Showcase Store
Version: Beta

Platform

Re: [Pack]Trams (312+)

#70

Post by Lobby »

"targets" belongs into the car spawner object

Code: Select all

"car spawner": [{
  "cars": ["tram.kt101"],
  "count": 3,
  "radius": 10000,
  "targets": ["tramstation.kt101"]
}],
:bf

Post Reply Previous topicNext topic

Return to “Transport, Airport, Roads”