Tramway 3.2 (5 Add-ons) (312+)
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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs
Moving Cars, ships, and planes may be included also.
The main focus of the plugin is a road or appears in the in-game transportation or airport tabs
Moving Cars, ships, and planes may be included also.
- KINGTUT10101
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Re: Trams
It'll be added soon.Lobby wrote: ↑02 Jul 2017, 16:47You may try out to addto your station building (supported since version 310, which will be available soon). It will then select only buildings of this type as potential target so it's much more likely that a way exists.Code: Select all
"car local only":true
- CommanderABab
- AB
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Re: Trams
Lobby wrote: ↑02 Jul 2017, 16:47You may try out to addto your station building (supported since version 310, which will be available soon). It will then select only buildings of this type as potential target so it's much more likely that a way exists.Code: Select all
"car local only":true
- KINGTUT10101
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Re: Trams
One question though. Does transfer matter or can it still be on?
- Lobby
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Re: Trams
If you let your building spawn cars withthe cars will just drive to any buildings nearby within a given radius.
With those cars will only drive to buildings of the same type as the building that spawned the car.
Transfer should be off because normal cars cannot spawn on your tram track. Otherwise buildings that only have tram track nearby won't complain about missing road.
Code: Select all
"car":"$carres00"
With
Code: Select all
"car local only":true
Transfer should be off because normal cars cannot spawn on your tram track. Otherwise buildings that only have tram track nearby won't complain about missing road.
- KINGTUT10101
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Re: Trams
Updated the link.
- Mg3094066
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Re: Trams (312+)
You could tell me the new coding for plugins that generate cars
I will try to update old plugins from inactive users
I will try to update old plugins from inactive users
- Mattcheung
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Re: Trams (312+)
Is there any problems ?
- KINGTUT10101
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Re: Trams (312+)
Are they not spawning? If not I think I know the problem.
- Mattcheung
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Re: Trams (312+)
yes ,i cant see any tram
- KINGTUT10101
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- KINGTUT10101
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- Mg3094066
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Re: Trams (312+)
Because my cities contain them and they will crash if I eliminate themKINGTUT10101 wrote: ↑06 Jul 2017, 16:50If they are inactive, how or why would they change the plug-in anyways?
- KINGTUT10101
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Re: [Pack]Trams (312+)
I've tried putting target as nothing for the first time and the second time I put the id of the tram spawner. Is there really no difference for spawning?
- notmaj4
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Re: [Pack]Trams (312+)
Those unions again... Without the trams spawning, how will the system even have a purpose? We need thisformer member wrote: ↑08 Jul 2017, 15:07Trams don't spawn for me either
Somebody knows what's the reason?
- KINGTUT10101
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Re: [Pack]Trams (312+)
Don't ask me... I'm still have no idea as well.
- Lobby
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Re: [Pack]Trams (312+)
"targets" belongs into the car spawner object
Code: Select all
"car spawner": [{
"cars": ["tram.kt101"],
"count": 3,
"radius": 10000,
"targets": ["tramstation.kt101"]
}],