Fake hills
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Showcase items that are ground plugins or of type tree.
In game Terrain Tab.
Showcase items that are ground plugins or of type tree.
In game Terrain Tab.
- mdk_813
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Re: Fake hills
Wait, I see a problem with making it a line-tool option that I did not think about before:
If you just draw a straight line, how would the game know which side of a hill you want? The near side or the far side of the hill?
With the fences the line-tool works, because they always look the same, no matter if you see the inside of a fence or the outside...
So, if you want the ablity to build on top of the hills, that only leaves a set of puzzle pieces, and I don't think they are really mass compatible enough to be a regular part of the game...
If you just draw a straight line, how would the game know which side of a hill you want? The near side or the far side of the hill?
With the fences the line-tool works, because they always look the same, no matter if you see the inside of a fence or the outside...
So, if you want the ablity to build on top of the hills, that only leaves a set of puzzle pieces, and I don't think they are really mass compatible enough to be a regular part of the game...
- CommanderABab
- AB
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Re: Fake hills
Build a nice hill then rotate the map.
- mdk_813
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Re: Fake hills
You mean, build a nice hill then rotate the phone
- CommanderABab
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Re: Fake hills
No, the map.
- mdk_813
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Re: Fake hills
Sorry, it was a joke.
...
Just rotating the map would not be enough.
Lets say you draw some hillsides, just some straight lines to make a ridge or something. Maybe you want the area behind that hillside to appear higher than the area infront, maybe you want the area behind to appear lower than the one infront. How would the game know the difference? It would not.
It maybe could work if you "fence in" an area with the line tool, like making a closed square and the outsides of that square would always be the outsides of a hill. But that would restrict you to making complete hills. Holes would not be possible and neither would be simple straight ridges.
- mdk_813
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Re: Fake hills
See here:
The arrangement of walls gives the impression of three different levels: The regular level as well as a higher and a lower level.
I don't think this would be possible with one single line-tool.
But maybe it could work with two line tools, one that shows outside walls and one that shows inside walls. In the 16-frame-png the order of frames would have to be changed accordingly.
The arrangement of walls gives the impression of three different levels: The regular level as well as a higher and a lower level.
I don't think this would be possible with one single line-tool.
But maybe it could work with two line tools, one that shows outside walls and one that shows inside walls. In the 16-frame-png the order of frames would have to be changed accordingly.
- KINGTUT10101
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Re: Fake hills
Has anyone else noticed that rotation really messes it up?
- CommanderABab
- AB
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Re: Fake hills
Yes
- Bearbear76
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Re: Fake hills
I think he made them
- Brody Craft
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Re: Fake hills
Those walls looked weird
- mdk_813
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Re: Fake hills
That is correct.
They are not finished yet, however, because I'm dissatisfied with the color of the walls. They don't really look like concrete, I think, more like metal. But I'm unsure at the moment how to fix that.
- mdk_813
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Re: Fake hills
By the way, @Lobby , have you thought about the suggestion of making two line-tools for the hills? I'm pretty sure, that would work.
Let's say you draw a simple straight line from bottom-left to top-right of the screen.Linetool A then shows the frontside of a hill while linetool B would show the backside of a hill. Starting from there the game would always know which pieces to show when you rotate the map. With these two linetools you could make any kind of hill or hole you want.
Let's say you draw a simple straight line from bottom-left to top-right of the screen.Linetool A then shows the frontside of a hill while linetool B would show the backside of a hill. Starting from there the game would always know which pieces to show when you rotate the map. With these two linetools you could make any kind of hill or hole you want.