Fake hills

Plugins that are ground or trees

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Showcase items that are ground plugins or of type tree.

In game Terrain Tab.
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Lobby
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Fake hills

#1

Post by Lobby »

preview.png
This plugin shows a new feature called "frame alignment area". Set this attribute to true, and you will be able to build your plugin with an areal tool (similar to "frame alignment" which lets you build in a linear way). In order to work you have to provide 16 frames which represent all neighbor combinations.

For fake hills our image looks like
fake_terrain.png
fake_terrain.png (8 KiB) Viewed 15146 times
And the code for three distinct heights

Code: Select all

[
  {
    "id":"$deco_fake_terrain00",
    "type":"decoration",
    "title":"Terrain level 1",
    "text":"",
    "width":1,
    "height":1,
    "frames":[{"bmp":"fake_terrain.png","w":32,"h":20,"count":16}],
    "frame alignment area":true
  },
  {
    "id":"$deco_fake_terrain01",
    "type":"decoration",
    "title":"Terrain level 2",
    "text":"",
    "width":1,
    "height":1,
    "frames":[{"bmp":"fake_terrain.png","w":32,"h":20,"count":16,"handle y":16}],
    "frame alignment area":true
  },
  {
    "id":"$deco_fake_terrain02",
    "type":"decoration",
    "title":"Terrain level 3",
    "text":"",
    "width":1,
    "height":1,
    "frames":[{"bmp":"fake_terrain.png","w":32,"h":20,"count":16,"handle y":20}],
    "frame alignment area":true
  }
]
Note:
I don't want to compete with other plugins in any way. The purpose of this plugin is to show how things can be done so you can use it in your own projects. For this reason you may use this plugin (images and json) however you want, also without giving credit to me or theo. Have fun :space
Attachments
fake_terrain.json
(730 Bytes) Downloaded 870 times
fake_terrain.zip
(259.66 KiB) Downloaded 1713 times

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Bearbear76
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Re: Fake hills

#2

Post by Bearbear76 »

Wow....
Develpers are awesome :bc :fire

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Brody Craft
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Re: Fake hills

#3

Post by Brody Craft »

Well, Developers are developers

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malsa
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Re: Fake hills

#4

Post by malsa »

"Add Diamond are Greedy Developers" former member 2017

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khadafi laidi
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Re: Fake hills

#5

Post by khadafi laidi »

A"MAZE"ING!!!

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CommanderABab
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Re: Fake hills

#6

Post by CommanderABab »

I think you forgot

Code: Select all

"draw ground":true

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Lobby
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Re: Fake hills

#7

Post by Lobby »

Draw ground will lead to strange effects when you build it at the coast line :D

You should be fine if you build level 2 only within in level 1 and level 3 only within level 2. To be prepared for any cases you would have to adjust the graphics, but this plugin is more for demonstration.

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Re: Fake hills

#8

Post by CommanderABab »

That wasn't coast line. :)

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Kulche
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Re: Fake hills

#9

Post by Kulche »

Lol. Idk I can build a bridges above Hills. And idk it can burn. :fire
Screenshot_2017-07-16-15-47-55.png

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Lobby
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Re: Fake hills

#10

Post by Lobby »

I suggest to add the following

Code: Select all

"conductive":false, // So it doesn't conduct electricity
"destroyable":false, // So it cannot burn
...Did you notice that code boxes have syntax highlighting for default theme?

About the bridge, road overrides decoration, that's why it works.

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Re: Fake hills

#11

Post by Kulche »

Meh. It looks interesting.

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Re: Fake hills

#12

Post by CommanderABab »

I have a tree road that will go through them. :)

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Lobby
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Re: Fake hills

#13

Post by Lobby »

Placing trees on the hills isn't possible. One might modify the graphics to achieve something like that.

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KINGTUT10101
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Re: Fake hills

#14

Post by KINGTUT10101 »

Despite having a plug-in with lower quality I will still be continuing to develop my terrain.

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Re: Fake hills

#15

Post by CommanderABab »

Lobby wrote:
16 Jul 2017, 17:03
Placing trees on the hills isn't possible. One might modify the graphics to achieve something like that.
Yes, but roads go through this area. I have a tree road! With moving trees! Hehe.

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Re: Fake hills

#16

Post by CommanderABab »

KINGTUT10101 wrote:
16 Jul 2017, 17:27
Despite having a plug-in with lower quality I will still be continuing to develop my terrain.
I think that the quality is quite good. I adjusted the graphics on my downloaded version. Looks great!

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KINGTUT10101
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Re: Fake hills

#17

Post by KINGTUT10101 »

Could I see them in my thread or in a PM (if you want to show me)?

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Kulche
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Re: Fake hills

#18

Post by Kulche »

former member wrote:
16 Jul 2017, 16:58
Kulche wrote:
16 Jul 2017, 16:49
Lol. Idk I can build a bridges above Hills. And idk it can burn. :fire
Screenshot_2017-07-16-15-47-55.png
/off-topic question/
Are you from Poland?🇵🇱
Yes....? Something wrong?

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Re: Fake hills

#19

Post by mdk_813 »

I understand that Lobby wanted to showcase the area-tool option here, however, I think the line-tool or a set of puzzle pieces would be better suited for the purpose of making fake hills.
The reason is that it would allow you to still build something on that "hill", because only the space of the hillsides would be occupied and not the tops. Also I would indeed use "draw ground" so that the pngs only need to include the actual hillsides and not a ground texture that could be noticable.

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Lobby
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Re: Fake hills

#20

Post by Lobby »

Interesting idea, that would be a real fake. Rotating would be a problem though.

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