ui size and resolutions.

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sandz
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ui size and resolutions.

#1

Post by sandz »

i dont know if this is the right section. when i use resolution higher than normal it also makes ui size smaller. my device is typical 5". so playing at higher reso is kinda annoying.

@lobby please make gui and game resolution separate settings.

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Bearbear76
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Re: ui size and resolutions.

#2

Post by Bearbear76 »

Wasn't the resolution the size of the UI?
Not sure though...

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Re: ui size and resolutions.

#3

Post by Bearbear76 »

I'm not sure but, maybe higher resolution means that more pixels can be added in one area, meaning the UI gets smaller
since you can pack more pixels into one area.

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sandz
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#4

Post by sandz »

well usually in most games game res and ui res are separate(like minecraft with the GUI slider). i dunno if this is controlled thru the game engine, if thats the case it might be tougher to change.

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Re: ui size and resolutions.

#5

Post by Bearbear76 »

Is there a point in changing the game resolution in Theotown?

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sandz
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#6

Post by sandz »

there a game resolution setting already but it also affect gui size.

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Re: ui size and resolutions.

#7

Post by Bearbear76 »

KoalaGuy wrote:
12 Mar 2018, 08:03
I think I suggested this before too...
My game runs at 426x240 virtual resolution, while my phone can handle much bigger resolutions.
The game is just a big mess when I zoom out.
Resolution represents how many pixels are on the screen. Higher resolution = more pixels = more clear vision
But the UI is drawn directly on the pixels in its real pixel size, so when you increase the resolution, the ui takes same amount of pixels but since there are more pixels, the UI gets smaller.
:teach
Meh, I was close enough.

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sandz
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#8

Post by sandz »

exactly, koala i wanna play at higher res but the ui get too small its hard to press especially the minimap rotate buttons.

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Lobby
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#9

Post by Lobby »

To me it sounds as if you want more details in the texture, but that won't happen with higher resolution. You might try out the smooth shader, though.

If that's not what you're looking for it might be an option to zoom out a bit. Zoom uses steps of factor two as steps in between would lead to graphical artefacts on most devices.

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sandz
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Re: ui size and resolutions.

#10

Post by sandz »

small ui.png
those are game texture your referring, im talking about the UI, like the minimap rotate buttons, the the pause and fast forward buttons.

when i change resolution from 'normal' to 'big' and 'very big', the UI became so small.

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#11

Post by Lobby »

They are of the same zoom level? Please send me the original screenshots via pm. It shouldn't look like that as resolution settings is only virtual, the game itself renders always with native resolution.

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#12

Post by wetguy »

@KoalaGuy , this may be off-topic, but why are there cars on those mdk813 "parkway"s?

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Re: ui size and resolutions.

#13

Post by Bearbear76 »

wetguy wrote:
12 Mar 2018, 20:16
@KoalaGuy , this may be off-topic, but why are there cars on those mdk813 "parkway"s?
He probably edited it ;)

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