New cars

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wetguy
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Re: New cars

#26

Post by wetguy »

@mdk_813
I said that my SUV could be a station wagon, and I think your SUV is good except for some missing things. (I know, it is not the final version)
However I disagree about how you said size does not matter. Having an SUV taller and wider than a truck would look very jarring ingame.

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mdk_813
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Re: New cars

#27

Post by mdk_813 »

wetguy wrote:
28 Dec 2017, 01:22
I said that my SUV could be a station wagon, and I think your SUV is good except for some missing things. (I know, it is not the final version)
However I disagree about how you said size does not matter. Having an SUV taller and wider than a truck would look very jarring ingame.
Well I didn't say that size doesn't matter, I just said that it doesn't come down to one pixel more or less. If you want to make an SUV, it is about what looks like an SUV and what doesn't. Of course, things shouldn't be overly disproportional in relation to other objects, but that is certainly not the case here.
I don't want to argue with you here, but really I can't imagine anyone would care much if the SUV is one pixel taller than the cabin of a truck or not.

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Re: New cars

#28

Post by wetguy »

Ok

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Re: New cars

#29

Post by wetguy »

Here is an attempt at making a minivan. I only have two frames so far.
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Re: New cars

#30

Post by Borbor »

I fixed the truck,
I made limousines and trucks
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truck3.png
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truck4.png
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truck5.png
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truck6.png
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car.png
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Re: New cars

#31

Post by wetguy »

We don't need more limousines, we need different types of cars.

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Re: New cars

#32

Post by Borbor »

wetguy wrote:
28 Dec 2017, 19:07
We don't need more limousines, we need different types of cars.
I actually have experiments on cars but I failed. so I started to make trucks and limousines.

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Re: New cars

#33

Post by wetguy »

I finished the graphics for the minivan, does anyone want to improve it?
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Re: New cars

#34

Post by wetguy »

I edited one of my cars to look more like a station wagon. This is not the final version.
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Re: New cars

#35

Post by mdk_813 »

I think both look good.

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Re: New cars

#36

Post by wetguy »

I made a quick edit to the minivan.
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Re: New cars

#37

Post by TheFennekin »

I like the minivan alot

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Re: New cars

#38

Post by wetguy »

If more frames are added to Theo's tanker truck from the oil refinery, it could be a new truck.
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Re: New cars

#39

Post by wetguy »

KoalaGuy wrote:
08 Jan 2018, 00:27
wetguy wrote:
08 Jan 2018, 00:06
If more frames are added to Theo's tanker truck from the oil refinery, it could be a new truck.
Someone already made it.
Who did? Where?

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yusuf8a684
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Re: New cars

#40

Post by yusuf8a684 »

İ have dumpest idea and its my dream
İ want to drive anycars onmy city but its impossible
:C

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Re: New cars

#41

Post by Borbor »

wetguy wrote:
08 Jan 2018, 00:06
If more frames are added to Theo's tanker truck from the oil refinery, it could be a new truck.
@wetguy[Posts][PM] i think you will continue

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Re: New cars

#42

Post by wetguy »

KoalaGuy wrote:
08 Jan 2018, 11:47
@wetguy https://theotown.com/forum/viewtopic.php?f=59&t=4983
Here. I think the white-yellow tanker is done too, but not sure
That's a different gas tanker.

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Re: New cars

#43

Post by wetguy »

TTvan.png
TTvan.png (830 Bytes) Viewed 4371 times
A Van similar to the Ford Transit or Mercedes Sprinter. It should be spawned by commercial and maybe industrial buildings. I will make some more variants of this, but something seems off.
TTtaxi.png
TTtaxi.png (1.2 KiB) Viewed 4371 times
Taxis (German and Yellow versions). The signs on top of the taxis look kind of strange, although I tried to make them look 3D by making them cast shadows. I don't know how taxis will function in Theotown. Maybe they can be spawned by airports and train stations like in Simcity 4.
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TTtaxi.png
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TTvan.png
TTvan.png (830 Bytes) Viewed 4373 times
TTtaxi.png
TTtaxi.png (1.2 KiB) Viewed 4374 times
TTvan.png
TTvan.png (830 Bytes) Viewed 4374 times
Last edited by wetguy on 04 Mar 2018, 08:24, edited 10 times in total.

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mdk_813
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Re: New cars

#44

Post by mdk_813 »

wetguy wrote:
13 Jan 2018, 04:06
Taxis (German and Yellow versions). The signs on top of the taxis look kind of strange, although I tried to make them look 3D by making them cast shadows.
I think the German taxi needs a bit more contrast overall (in the sand-tones), but not too much.
You could also try and give the sign on the roof a somewhat different color. Maybe use the light and dark yellow tones from the yellow taxi here as well. Make a light pixel on the left and a dark pixel on the right.

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Re: New cars

#45

Post by wetguy »

I changed the color of the yellow taxi. I thought the old color was too light. I also made some small changes to both of the taxis.
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