Hi,
I noticed something, which is probably just a minor issue, but nonetheless, I think it should be changed or improved.
Some updates ago a tile-count was added to the road-tools, and I really think this is a helpful addition.
However, the tool starts counting at the neighboring tiles and not at the tile you start your road at! This can cause some unwanted problems.
So, if you draw out a road up to the 10 marker, you do not get a road that is 10 tiles long. It will actually be 11 tiles long, because your starting tile counts as 0.
I think it would be more logical to count the starting tile as 1!
I hope, you get what I'm trying to say here...
[Added]Improving the road length count
- CommanderABab
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Re: Improving the road length count
It's because a point has length zero.
- AwkwrdPrtMskrt
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Re: Improving the road length count
I noticed it too, but I understand why. The point you're building from is counted as point zero, so what you do is take 1 away from your intended length (say I want to build a 64-tile length road, it'll be from 0-63).
- mdk_813
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Re: Improving the road length count
Yes, I'm sure it makes total sense, in some intricate nerdy way.
But it is also highly impractical. If I draw a road to the 10 marker, I want a road that is 10 tiles long, not a road that is 10+1.
Moreover, the first tile of a road is not a point at all. A point has no extension. It is indefinetly small.
The first (!) tile of a road, however, does have an extension. It is not zero but 1. Zero would be no road. Or more precisely, the space between the last empty tile and the first road tile.
But it is also highly impractical. If I draw a road to the 10 marker, I want a road that is 10 tiles long, not a road that is 10+1.
Moreover, the first tile of a road is not a point at all. A point has no extension. It is indefinetly small.
The first (!) tile of a road, however, does have an extension. It is not zero but 1. Zero would be no road. Or more precisely, the space between the last empty tile and the first road tile.
- mdk_813
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Re: Improving the road length count
Yes, I understand that. But it is stupid and counterintuitive.AwkwrdPrtMskrt wrote: ↑12 Nov 2017, 03:19I noticed it too, but I understand why. The point you're building from is counted as point zero, so what you do is take 1 away from your intended length (say I want to build a 64-tile length road, it'll be from 0-63).
- CommanderABab
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Re: Improving the road length count
Here is why it is a point. If you press the white tile when building a highway or alley or any wider road, you get nothing. Selecting a single road tile is available and thus builds a single road tile so that intersections may be improved. And what is an intersection of two lines? It is a point!mdk_813 wrote: ↑12 Nov 2017, 04:35Yes, I'm sure it makes total sense, in some intricate nerdy way.
But it is also highly impractical. If I draw a road to the 10 marker, I want a road that is 10 tiles long, not a road that is 10+1.
Moreover, the first tile of a road is not a point at all. A point has no extension. It is indefinetly small.
The first (!) tile of a road, however, does have an extension. It is not zero but 1. Zero would be no road. Or more precisely, the space between the last empty tile and the first road tile.