tarmac

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Luigi
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tarmac

#1

Post by Luigi »

When airport is zoned, there's this blue tile of grass which is unrealistic
maybe change it to a gray tarmac

@Lobby[Posts][PM]
What do you think?

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mdk_813
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Re: tarmac

#2

Post by mdk_813 »

I agree, the blue grass looks bad. But an airport is also not all tarmac, so there need to be areas of grass, too, in order to distinguish taxiways etc.

Personally, I wouldn't do a special airport-zone at all.
Don't get me wrong, the airport itself is fine, but the blue-overlay and the zoning, in my eyes, are not.
Why is an airport-zone even necessary? I find it is rather restrictive than useful. Zones make sense, if you want to define an area in which buildings can grow on their own. But here this is not the case, you want to place every single building selectively (the same is true for the military base). So, they are not only a problem visually, they are also an unnecessary limitation as far as building options are concerned.

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Luigi
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Re: tarmac

#3

Post by Luigi »

a tarmac zone and taxiways can create a wonderful airport, and i agree with you

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Josh
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Re: tarmac

#4

Post by Josh »

I agree with mdk_813

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CommanderABab
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Re: tarmac

#5

Post by CommanderABab »

I like the airport zone 'Image's map color myself.:)...image may be copyright Jess Erskine

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mdk_813
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Re: tarmac

#6

Post by mdk_813 »

KoalaGuy wrote:
11 Oct 2017, 19:04
I think I can make that happen.
Make what happen exactly?

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mdk_813
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Re: tarmac

#7

Post by mdk_813 »

KoalaGuy wrote:
11 Oct 2017, 20:25
Disable airport zoning OR replace zones with tarmac.
Ok, I would prefer the first option. Or maybe zones without the overlay.

However, as a workaround it seems to be possible to de-zone the airport-zones, as shown here by @asain90 :
http://www.theotown.com/forum/viewtopic ... 352#p59352

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Luigi
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Re: tarmac

#8

Post by Luigi »

:bc

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