Constructing options
- MXD77
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Constructing options
I think it would be cool when I'm making plugin I could choose how we can put something
For example:
lengthwise (like roads),
syngly and
sectorally
What do you think
For example:
lengthwise (like roads),
syngly and
sectorally
What do you think
- JustAnyone
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Re: Constructing options
The thing that I don't really understand these words. The zoning for 1x1 tile is available right now.
- MXD77
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Re: Constructing options
Ahh that word zoningJustAnyone wrote: ↑08 Aug 2017, 18:59The thing that I don't really understand these words. The zoning for 1x1 tile is available right now.
And what? it's available?
- CommanderABab
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Re: Constructing options
If you have any 1x1 plugin buildings that you want laid out that way, you can change their type to decoration temporarily and use Lobby's areal layout tool in them, make sure that set own buildings to untouchable is true, lay them out, and then change them back to what they were.
It would work best with one plugin at a time in a line.
It would work best with one plugin at a time in a line.
- MXD77
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Re: Constructing options
Sounds complicated but maybe it isn't so it's time to tryCommanderABab wrote: ↑08 Aug 2017, 20:06If you have any 1x1 plugin buildings that you want laid out that way, you can change their type to decoration temporarily and use Lobby's areal layout tool in them, make sure that set own buildings to untouchable is true, lay them out, and then change them back to what they were.
It would work best with one plugin at a time in a line.
- CommanderABab
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Re: Constructing options
Code: Select all
{
"id": "$yourbuildingid",
"type": "residential",
"author": "CommanderABab",
"width": 1,
"height": 1,
"draw ground":true,
"frames": [
{"bmp": "your1x1.png"}
],
"habitants": 500,
"level": 2
}
- CommanderABab
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Re: Constructing options
You would make the frames statement like above hereCommanderABab wrote: ↑08 Aug 2017, 20:33Say the above is a residential plugin of yours.Code: Select all
{ "id": "$yourbuildingid", "type": "residential", "author": "CommanderABab", "width": 1, "height": 1, "draw ground":true, "frames": [ {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"} ], "habitants": 500, "level": 2 }
- CommanderABab
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Re: Constructing options
Now change the type to decoration as above and add this statement to the endCommanderABab wrote: ↑08 Aug 2017, 20:34You would make the frames statement like above hereCommanderABab wrote: ↑08 Aug 2017, 20:33Say the above is a residential plugin of yours.Code: Select all
{ "id": "$yourbuildingid", "type": "decoration", "author": "CommanderABab", "width": 1, "height": 1, "draw ground":true, "frames": [ {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"}, {"bmp": "your1x1.png"},{"bmp": "your1x1.png"} ], "habitants": 500, "level": 2, "frame alignment area":true }
Code: Select all
"frame alignment area":true
- MXD77
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Re: Constructing options
Hey @CommanderABab
I sawed something about code named frame alignment area but when I want to build it game crash
Maybe it's still not what I'm looking for
I sawed something about code named frame alignment area but when I want to build it game crash
Maybe it's still not what I'm looking for
- CommanderABab
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Re: Constructing options
It requires 16 frames, that might be why it crashed if you didn't have 16.
- MXD77
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Re: Constructing options
Yeah it's simple but, not for myCommanderABab wrote: ↑08 Aug 2017, 20:45It requires 16 frames, that might be why it crashed if you didn't have 16.
- MXD77
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Re: Constructing options
It still don't work and after crash frames in json was reduced by halfCommanderABab wrote: ↑08 Aug 2017, 20:45It requires 16 frames, that might be why it crashed if you didn't have 16.
EDIT
I made 32 frames and it's work finally