Detailed Intersection of 2 roads

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Luigi
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Detailed Intersection of 2 roads

#1

Post by Luigi »

Intersex.png
As you can see in the normal game, intersection of highway has some buttons on the intersection part, it kindia looks unrealistic maybe change it to like this
Imterseex.jpg
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It would be an easy task in my opinion

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Re: Detailed Intersection of 2 roads

#2

Post by BetterBear »

Why even add this when there are no pedestrians? :lol:
I think it's not necessary, so no.

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mdk_813
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Re: Detailed Intersection of 2 roads

#3

Post by mdk_813 »

BetterBear wrote:
28 Jul 2017, 01:03
Why even add this when there are no pedestrians? :lol:
I think it's not necessary, so no.
I would not dismiss this suggestion so rashly, because for the sake of realism this is pretty good.
The obvious fact is, that in crossroads of two lane roads, we don't have one crossing but four crossings with four stopping lines in the center of the crossing (which actually hold up traffic unnecessarily!). Honestly, that is just odd. I've never seen a crossroads in real-life that looks or works like that.
So, yes, I would very much welcome such a change. If it is possible, is another question, of course.
Last edited by mdk_813 on 28 Jul 2017, 01:18, edited 1 time in total.

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Re: Detailed Intersection of 2 roads

#4

Post by BetterBear »

mdk_813 wrote:
28 Jul 2017, 01:14
BetterBear wrote:
28 Jul 2017, 01:03
Why even add this when there are no pedestrians? :lol:
I think it's not necessary, so no.
I would not dismiss this suggestion so rashly, because for the sake of realism this is pretty good.
The obvious fact is, that in crossroads of two lane roads, we don't have one crossing but four crossings with four stopping lines in the center of the crossing
It's because we can't merge roads so it appears like that.

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mdk_813
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Re: Detailed Intersection of 2 roads

#5

Post by mdk_813 »

BetterBear wrote:
28 Jul 2017, 01:17
mdk_813 wrote:
28 Jul 2017, 01:14
BetterBear wrote:
28 Jul 2017, 01:03
Why even add this when there are no pedestrians? :lol:
I think it's not necessary, so no.
I would not dismiss this suggestion so rashly, because for the sake of realism this is pretty good.
The obvious fact is, that in crossroads of two lane roads, we don't have one crossing but four crossings with four stopping lines in the center of the crossing
It's because we can't merge roads so it appears like that.
Well, that is a whole new argument, entirely different from the one you presented before, isn't it?
And I understand why crossroads currently look the way they do, that is not the question.
The question is, can it be done differently (i.e. better)?
You would need four individual frames, one for each corner of the crossing. That is the design part which will take some time but is really no problem at all.
Then you'd need a way for the game to know, when two-lane roads cross. That is the coding part, and I admit that might be a problem. I don't know, but if there is a way to do it, then why not? The fact that there are no pedestrians in the game is completely irrelevant here, I think.

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Re: Detailed Intersection of 2 roads

#6

Post by BetterBear »

mdk_813 wrote:
28 Jul 2017, 01:35
BetterBear wrote:
28 Jul 2017, 01:17
mdk_813 wrote:
28 Jul 2017, 01:14


I would not dismiss this suggestion so rashly, because for the sake of realism this is pretty good.
The obvious fact is, that in crossroads of two lane roads, we don't have one crossing but four crossings with four stopping lines in the center of the crossing
It's because we can't merge roads so it appears like that.
The question is, can it be done differently (i.e. better)?
I don't think so, yes we need more frames (Slight problem, no graphic designer available) and a code that stops the car from reaching the Ped lane (I think this will be a new, new code)

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Re: Detailed Intersection of 2 roads

#7

Post by mdk_813 »

BetterBear wrote:
28 Jul 2017, 01:53
mdk_813 wrote:
28 Jul 2017, 01:35
BetterBear wrote:
28 Jul 2017, 01:17

It's because we can't merge roads so it appears like that.
The question is, can it be done differently (i.e. better)?
I don't think so, yes we need more frames (Slight problem, no graphic designer available) and a code that stops the car from reaching the Ped lane (I think this will be a new, new code)
The design is really no problem at all. Anyone of us could do it. I'd do it, if necessary. It is just the textures and some lines, nothing more.
The code is certainly a different matter, but, if cars can stop at the tiles they do now, then why shouldn't it be possible to make them stop one tile earlier?

So, is this change necessary? Probably not.
But if it is possible, then for the sake of realism (and aesthetics!) it would certainly be a good idea.

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Re: Detailed Intersection of 2 roads

#8

Post by mdk_813 »

See here:
This is pretty much all we would need (although two roads next to each other are probably not really necessary. And of course, we would need avenues, state highways etc. as well).
It would indeed look better, wouldn't it?
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Re: Detailed Intersection of 2 roads

#9

Post by BetterBear »

mdk_813 wrote:
28 Jul 2017, 02:41
See here:
This is pretty much all we would need (although two roads next to each other are probably not really necessary. And of course, we would need avenues, state highways etc. as well).
It would indeed look better, wouldn't it?
I think this is enough, at least its better.

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Re: Detailed Intersection of 2 roads

#10

Post by BetterBear »

mdk_813 wrote:
28 Jul 2017, 02:15
BetterBear wrote:
28 Jul 2017, 01:53
mdk_813 wrote:
28 Jul 2017, 01:35

The question is, can it be done differently (i.e. better)?
I don't think so, yes we need more frames (Slight problem, no graphic designer available) and a code that stops the car from reaching the Ped lane (I think this will be a new, new code)
The design is really no problem at all. Anyone of us could do it. I'd do it, if necessary. It is just the textures and some lines, nothing more.
Its not that easy to make it realistic. (Sorry, not to be rude)

"The code is certainly a different matter, but, if cars can stop at the tiles they do now, then why shouldn't it be possible to make them stop one tile earlier?"

It might still be different. Who knows, codes are complicated..

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Luigi
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Re: Detailed Intersection of 2 roads

#11

Post by Luigi »

woah mdk thats awesome

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Re: Detailed Intersection of 2 roads

#12

Post by Luigi »

@Lobby[Posts][PM]
what do you think?

{not trying to be waders}

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Re: Detailed Intersection of 2 roads

#13

Post by BetterBear »

fairviewbuilder wrote:
28 Jul 2017, 10:54
@Lobby[Posts][PM]
what do you think?

{not trying to be waders}
Another reason why I also said no to this is because we will need new textures for plugins. 4 new frames, and without this game will crash, and were gonna have another "plugapocalpse".
Conclusion of all problems:
1. Graphic designer. Yes we can do it ourselves but we will do it for all roads and I dont think someone has such time to do that. Also, I dont think we can make it such realistic as Theo's. (Sorry, just im saying)
2. Road plugins. We will need 4 frames and without it is our another plugapocalypse. Even its without official support its still, "dang"..
3. Code. Like mdk said, maybe it looks simple, but not really. Who knows?

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Re: Detailed Intersection of 2 roads

#14

Post by Bearbear76 »

Don't just look at the bad sides :roll:

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Re: Detailed Intersection of 2 roads

#15

Post by Josh »

Well, its not a common activity that 2 highways have a normal intersection. I personally think its not necesarry :space

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Re: Detailed Intersection of 2 roads

#16

Post by mdk_813 »

Josh wrote:
28 Jul 2017, 12:36
Well, its not a common activity that 2 highways have a normal intersection. I personally think its not necesarry :space
Granted, that is a good point.

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Re: Detailed Intersection of 2 roads

#17

Post by mdk_813 »

BetterBear wrote:
28 Jul 2017, 11:56
fairviewbuilder wrote:
28 Jul 2017, 10:54
@Lobby[Posts][PM]
what do you think?

{not trying to be waders}
Another reason why I also said no to this is because we will need new textures for plugins. 4 new frames, and without this game will crash, and were gonna have another "plugapocalpse".
Conclusion of all problems:
1. Graphic designer. Yes we can do it ourselves but we will do it for all roads and I dont think someone has such time to do that. Also, I dont think we can make it such realistic as Theo's. (Sorry, just im saying)
2. Road plugins. We will need 4 frames and without it is our another plugapocalypse. Even its without official support its still, "dang"..
3. Code. Like mdk said, maybe it looks simple, but not really. Who knows?
Well 2) and 3) are a problem.
But maybe only the design could change while the code stays "mostly" the same. So, plugins can remain as they are, and the game displays special frames for crossroads only if they are provided. If not it returns to the default.
But 1) really is no problem at all. I can't see any reason why it should look less realistic than Theo's. All I had to do in the example above was to copy over some texture. It is a matter of minutes and doesn't require any special form of artistic talent.
The only difference when it is done for real is of course that you would have to work tile by tile. But that only makes the work process a bit more complicated.

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Re: Detailed Intersection of 2 roads

#18

Post by mdk_813 »

So, it basically all boils down to the questions, if it is doable in coding and if it is deemed worthwhile enough to do it.

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Re: Detailed Intersection of 2 roads

#19

Post by Luigi »

its just the button in the intersection that is very annoying

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Re: Detailed Intersection of 2 roads

#20

Post by mdk_813 »

fairviewbuilder wrote:
28 Jul 2017, 13:51
its just the button in the intersection that is very annoying
The button is a product of the four corners of the crossroads tile touching each other.

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