Tunnel road

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Likeri
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Tunnel road

#1

Post by Likeri »

It would be interesting to have tunnels for roads and highways. This would allow for better road traffic.

It will work the same way as bridge. But underground. ;)

Thank you for taking my idea into account :D

(Sorry for my basic English I'm French :lol: )

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Skyhunter117
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Re: Tunnel road

#2

Post by Skyhunter117 »

Hello, welcome to the fourm.
I'm going to say this, good idea. It has been suggested many times, but it isn't going to be coming for a while.
Reason:to my knowledge, only 1-2 of TheoTown's worker/designer has "stopped" working on TT for the meantime.
Lobby is trying to do updates the best he can, so i am speaking for myself. It is possible, but it will take a long time before it is released.
*cough*5 months*cough*.

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Brody Craft
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Re: Tunnel road

#3

Post by Brody Craft »

Lol ask commander, he is the master of plugins

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Barky
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Re: Tunnel road

#4

Post by Barky »

As Sky said, this has been suggested I believe 2 times before, please bother to check before posting

It is planned but not for a while, ask somebody to do a plug-in, Ibelieve one exists

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Brody Craft
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Re: Tunnel road

#5

Post by Brody Craft »

Yeah, commander has that

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Skyhunter117
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Re: Tunnel road

#6

Post by Skyhunter117 »

*when Sky tries to be smart*

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Brody Craft
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Re: Tunnel road

#7

Post by Brody Craft »

*when brody tries to advertise Bob*

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Luigi
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Re: Tunnel road

#8

Post by Luigi »

This has gone off topic :lol:

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Brody Craft
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Re: Tunnel road

#9

Post by Brody Craft »

Just like you

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Brody Craft
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Re: Tunnel road

#10

Post by Brody Craft »

You and me made this even more off topic

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KINGTUT10101
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Re: Tunnel road

#11

Post by KINGTUT10101 »

Wouldn't that require another layer for road placement?

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CommanderABab
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Re: Tunnel road

#12

Post by CommanderABab »

KINGTUT10101 wrote:
22 Jul 2017, 16:33
Wouldn't that require another layer for road placement?
No. The tunnel replaces the bridge. Therefore other roads shouldn't try to have bridges over the tunnel. Either their bridge drops or the tunnel pops up at bridge intersections. Neither is pretty.

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malsa
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Re: Tunnel road

#13

Post by malsa »

Likeri wrote:
10 Jul 2017, 12:30
(Sorry for my basic English I'm French :lol: )
Bonjour Likeri

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Lobby
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Re: Tunnel road

#14

Post by Lobby »

Hard... I'm hiding from this thread :space

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BetterBear
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Re: Tunnel road

#15

Post by BetterBear »

Would be nice. But code and work, blablabla.

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Lobby
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Re: Tunnel road

#16

Post by Lobby »

It's hard, therefore don't expect it anytime soon.

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Lobby
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Re: Tunnel road

#17

Post by Lobby »

Yes, possible.

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BetterBear
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Re: Tunnel road

#18

Post by BetterBear »

If this happens we can build the coolest cities ever! But, hard..

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Luigi
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Re: Tunnel road

#19

Post by Luigi »

yes its hard.

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CommanderABab
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Re: Tunnel road

#20

Post by CommanderABab »

Brody Craft wrote:
10 Jul 2017, 12:59
Yeah, commander has that
Red Roadhttp://www.theotown.com/forum/viewtopic ... 765#p15765

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