City Road [Important!]

Share your ideas about possible future content here.

Do you want this road in the game

Yes
10
56%
No
2
11%
I can make it better
2
11%
Need some change
4
22%
Other [Leave comment below]
0
No votes
 
Total votes: 18

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Josh
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Re: City Road [Important!]

#21

Post by Josh »

I actually thinkk this road is good for sanbox because I think when you build a city in sandbox is because you want to detail the city. So my opinion says its better with the City Road

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Josh
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Re: City Road [Important!]

#22

Post by Josh »

Well a road in the city suburbs is actually a basic road without stripes. When I used the first city road made by me, my cities looked a lot better and realistic. Maybe Lobby has to make an option in the menu for enabling and disabling the road.

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Josh
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Re: City Road [Important!]

#23

Post by Josh »

Not only for suburbs. You dont use a country road in the countryside. What do you think is the best name?

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Barky
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Re: City Road [Important!]

#24

Post by Barky »

Maybe it could have people walking on a boardwalk, then it would actually be a city road

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CommanderABab
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Re: City Road [Important!]

#25

Post by CommanderABab »

I always have fast roads at start. Greenroad, etc. None have any requirements, but some cost enough to build that you wouldn't use them at the very start.

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Mg3094066
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Re: City Road [Important!]

#26

Post by Mg3094066 »

Just do it without the lines in the middle and point there are many of those in my country :roll:

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KINGTUT10101
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Re: City Road [Important!]

#27

Post by KINGTUT10101 »

Does anyone remember when immediately going to country roads would put you in the red.

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malsa
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Re: City Road [Important!]

#28

Post by malsa »

KINGTUT10101 wrote:
21 Jun 2017, 02:25
Does anyone remember when immediately going to country roads would put you in the red.
Yea why?

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Re: City Road [Important!]

#29

Post by KINGTUT10101 »

Those were the good ole days...

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Re: City Road [Important!]

#30

Post by malsa »

KINGTUT10101 wrote:
21 Jun 2017, 04:41
Those were the good ole days...
Yea Ahhhh memories

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Barky
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Re: City Road [Important!]

#31

Post by Barky »

I remember that, the first time I ever played Theotown I had to quit because country roads bankrupted my city :lol:

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Lobby
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Re: City Road [Important!]

#32

Post by Lobby »

We might make them more expensive if you like that :bc

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Re: City Road [Important!]

#33

Post by CommanderABab »

My stealth highway is 150 T per tile and 14 per month.

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Lobby
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Re: City Road [Important!]

#34

Post by Lobby »

Are we talking about the upfront price, only?

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Re: City Road [Important!]

#35

Post by Barky »

Wouldnt make much of a difference

The reason it was hard in the early stages is that every building had a hefty monthly income and if you built country roads at the start you would easily make negative income

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Re: City Road [Important!]

#36

Post by CommanderABab »

Lobby wrote:
21 Jun 2017, 21:12
Are we talking about the upfront price, only?
Yes, that is upfront price 150T. It is very fast!

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