Forest fires

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danekbel
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Forest fires

Post by danekbel » Mon Jun 19, 2017 8:30

It will be good idea if forest fire would appear while heat. They would be liquidated by fire helicopters and to caution it you can put fire towers

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waders
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Re: Forest fires

Post by waders » Mon Jun 19, 2017 10:16

Do not repeat the same idea
viewtopic.php?f=50&t=3214
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danekbel
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Re: Forest fires

Post by danekbel » Mon Jun 19, 2017 10:18

Oh, really?
I even didn't visited that thread

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waders
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Re: Forest fires

Post by waders » Mon Jun 19, 2017 10:20

Please close this thread because it repeats itself
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KoalaGuy
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Re: Forest fires

Post by KoalaGuy » Mon Jun 19, 2017 10:30

waders wrote:
Mon Jun 19, 2017 10:20
Please close this thread because it repeats itself
Your threads repeat 100 times, so stop trying to be smart

danekbel
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Re: Forest fires

Post by danekbel » Mon Jun 19, 2017 10:31

How can i close it? I'm not a moderator
And, that thread wasn't about forest fires only, so, it will be only moderator's decision to lock this thread or no
And, how I said, I even didn't visited yours

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waders
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Re: Forest fires

Post by waders » Mon Jun 19, 2017 10:32

Dusko :D
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A guy from Shireport
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Re: Forest fires

Post by A guy from Shireport » Mon Jun 19, 2017 10:34

Just wait just wait
i don't know what I want to do with this

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Josh
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Re: Forest fires

Post by Josh » Mon Jun 19, 2017 16:18

You want it to be closed?
Proud TheoTown player sinds update 1.1.50

Creator of Aldorria, Covinton Empire, West Country, Sunnydale

Save nature, before it kills you🌲

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Barky
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Re: Forest fires

Post by Barky » Mon Jun 19, 2017 16:32

I thin kit would be good however, hwo would you stop it? Since fire engines need road

And waders you've said ideas that were said before you too :|
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KINGTUT10101
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Re: Forest fires

Post by KINGTUT10101 » Mon Jun 19, 2017 16:50

I don't think you read the second half of his suggestion.

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Barky
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Re: Forest fires

Post by Barky » Mon Jun 19, 2017 16:55

Oh I didnt xD

Maybe for the service package since that has a fire helicopter?
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