Share your ideas about possible future content here.
Josh
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Posts: 2214 Joined: 11 Mar 2017, 19:20
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#1
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by Josh » 14 Jun 2017, 16:14
This is a fun idea: An option in experimental feutures for Building anarchy. You can place roads through buildings in buildings in buildings, that can be useful for detailing cities. And I dont think its diffucult to code.
Last edited by
Josh on 14 Jun 2017, 16:29, edited 1 time in total.
Barky
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#2
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by Barky » 14 Jun 2017, 16:20
Why would you need this?
Josh
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#3
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by Josh » 14 Jun 2017, 16:26
For detailing
Barky
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#4
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by Barky » 14 Jun 2017, 16:27
When would you need to put a road through a building???
Josh
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#5
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by Josh » 14 Jun 2017, 16:28
For example [Tries to say something]. Because its fun
Josh
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#6
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by Josh » 14 Jun 2017, 16:29
It can be an option for experimental feutures to enable it
Josh
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#7
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by Josh » 14 Jun 2017, 16:31
Well than you just dont turn the option on. Its not a real neccasary option but just, if Lobby has time
Josh
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#8
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by Josh » 14 Jun 2017, 16:32
Bugs, well thats a problem indeed
Josh
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#9
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by Josh » 14 Jun 2017, 16:38
Lobby
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#10
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by Lobby » 14 Jun 2017, 16:41
Buildings in buildings:
Not possible as per tile at max one building can be saved.
Roads in buildings:
Not possible as render engine skips all tiles that are overlapped by a building.
All in all it would be a hack to hack this hack into the game.
NukeTheKitty
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#11
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by NukeTheKitty » 03 May 2023, 00:40
Back after a 5 year hiatus lol
Would this be possible now ? :>
Ps: do decals have to be 1x1?
Kulche
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#12
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by Kulche » 03 May 2023, 10:54
Please stop waking up old posts; and no, it would not.
CommanderABab
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#13
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by CommanderABab » 07 May 2023, 00:42
NukeTheKitty wrote: ↑ 03 May 2023, 00:40
Back after a 5 year hiatus lol
Would this be possible now ? :>
Ps: do decals have to be 1x1?
Yes, decals have to be 1x1.