Building Anarchy

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Josh
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Building Anarchy

#1

Post by Josh »

This is a fun idea: An option in experimental feutures for Building anarchy. You can place roads through buildings in buildings in buildings, that can be useful for detailing cities. And I dont think its diffucult to code.
Last edited by Josh on 14 Jun 2017, 16:29, edited 1 time in total.

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Barky
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#2

Post by Barky »

Why would you need this?

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Josh
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#3

Post by Josh »

For detailing

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Barky
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#4

Post by Barky »

When would you need to put a road through a building???

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Josh
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#5

Post by Josh »

For example [Tries to say something]. Because its fun

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Josh
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#6

Post by Josh »

It can be an option for experimental feutures to enable it

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Josh
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#7

Post by Josh »

Well than you just dont turn the option on. Its not a real neccasary option but just, if Lobby has time

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Josh
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#8

Post by Josh »

Bugs, well thats a problem indeed

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Josh
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#9

Post by Josh »


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Lobby
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#10

Post by Lobby »

Buildings in buildings:
Not possible as per tile at max one building can be saved.

Roads in buildings:
Not possible as render engine skips all tiles that are overlapped by a building.

All in all it would be a hack to hack this hack into the game.

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NukeTheKitty
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Re: Building Anarchy

#11

Post by NukeTheKitty »

Back after a 5 year hiatus lol

Would this be possible now ? :>


Ps: do decals have to be 1x1?

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Kulche
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Re: Building Anarchy

#12

Post by Kulche »

Please stop waking up old posts; and no, it would not.

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CommanderABab
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Re: Building Anarchy

#13

Post by CommanderABab »

NukeTheKitty wrote:
03 May 2023, 00:40
Back after a 5 year hiatus lol

Would this be possible now ? :>


Ps: do decals have to be 1x1?
Yes, decals have to be 1x1.

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