Overcapacity

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KINGTUT10101
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Overcapacity

#1

Post by KINGTUT10101 »

This idea isn't the most realistic one you'll see and I know that people will probably hate this idea, but what if when you run a power plant over it's maximum capacity for too long it turns into rubble. It might make situations like that more challenging.

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Barky
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Re: Overcapacity

#2

Post by Barky »

That would be cool, maybe just for coal/nuclear plant, like if you run it above 90% for too long it will explode (coal plant just gets destroyed but nuclear plant causes explosion)

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BetterBear
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Re: Overcapacity

#3

Post by BetterBear »

In real life there will.just be brownouts.

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Lobby
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Re: Overcapacity

#4

Post by Lobby »

Both has been on our todo list for a long time:
1. Adding control to power production
2. Adding lifetime for power plants and water pumps

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Barky
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Re: Overcapacity

#5

Post by Barky »

Lifetime? Meh, maybe your plants may break down and you have to pay to fix them?

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Mg3094066
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Re: Overcapacity

#6

Post by Mg3094066 »

Lobby wrote:
28 Jun 2017, 15:48
Both has been on our todo list for a long time:
1. Adding control to power production
2. Adding lifetime for power plants and water pumps
I like the idea will be another reason to have nuclear plants away from everything

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Bearbear76
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Re: Overcapacity

#7

Post by Bearbear76 »

Lobby wrote:
28 Jun 2017, 15:48
Both has been on our todo list for a long time:
1. Adding control to power production
2. Adding lifetime for power plants and water pumps
So do you mean I have to build a new one
After it breaks down in 20 years or so? :bq

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Lobby
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Re: Overcapacity

#8

Post by Lobby »

Yes, that's the idea behind it. Or maybe the option to repair it, who knows...

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Barky
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Re: Overcapacity

#9

Post by Barky »

Maybe a few days before it stops working you will get a message "There is a problem with _____, it will cost xT to fix" and if you dont it breaks

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Mg3094066
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Re: Overcapacity

#10

Post by Mg3094066 »

Barky wrote:
29 Jun 2017, 16:30
Maybe a few days before it stops working you will get a message "There is a problem with _____, it will cost xT to fix" and if you dont it breaks
A couple of days is not enough time and BOOM !!!

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Ranks
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Re: Overcapacity

#11

Post by Ranks »

Please, dont add that...

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Barky
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Re: Overcapacity

#12

Post by Barky »

Why? No point in saying no and not giving a reason

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Barky
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Re: Overcapacity

#13

Post by Barky »

Mg3094066 wrote:
29 Jun 2017, 17:07
Barky wrote:
29 Jun 2017, 16:30
Maybe a few days before it stops working you will get a message "There is a problem with _____, it will cost xT to fix" and if you dont it breaks
A couple of days is not enough time and BOOM !!!
That was just figure of speech, obviously it would be longer in game

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Barky
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Re: Overcapacity

#14

Post by Barky »

But why?

It's helpful to give a reason because he can adjust it/change it to what you would prefer

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CommanderABab
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Re: Overcapacity

#15

Post by CommanderABab »

Barky wrote:
29 Jun 2017, 17:34
Why? No point in saying no and not giving a reason
Let him give his opinion. After all his 1 in 4 post carries more weight than your 1 in 1000+ reply.

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Barky
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Re: Overcapacity

#16

Post by Barky »

CommanderABab wrote:
29 Jun 2017, 19:16
Barky wrote:
29 Jun 2017, 17:34
Why? No point in saying no and not giving a reason
Let him give his opinion. After all his 1 in 4 post carries more weight than your 1 in 1000+ reply.
All I ment is I wanted to know why he didnt like it, maybe it's something that can be adjusted and would be a good idea, for all we know it might be an epic idea but he didnt say it :D

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BetterBear
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Re: Overcapacity

#17

Post by BetterBear »

I agree with the breakdown for years thing, but add repair please. Or just add warnings 3 years before the power plant will be completely unusable, so we can build another one.

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JustAnyone
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Re: Overcapacity

#18

Post by JustAnyone »

Breakdowns is good idea

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