RCI Effects Pack (1.2)
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How to install
Download the .plugin or .zip file and move it into the TheoTown/plugins directory on your device. Be careful with these plugins as they are not moderated. See this notice for more details.
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How to install
Download the .plugin or .zip file and move it into the TheoTown/plugins directory on your device. Be careful with these plugins as they are not moderated. See this notice for more details.
Want to become a plugin creator? See here on how to get started.
- KINGTUT10101
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RCI Effects Pack (1.2)
A plug-in pack that I made a while ago that I never released it on the forum. I originally released it on Google+ but I have decided to finally make a post about it here. You'll find a download link and all of the information here:
https://sites.google.com/site/theotownm ... fects-pack
It includes sevens buildings that will spawn automatically and each of them has a unique effect that vanilla buildings down have. It'll add a lot more challenge to TheoTown and it might change your playstyle. I would recommend that you download other plug-ins to help control these buildings. You can find some that I've made here:
https://sites.google.com/site/theotownm ... g-ins/park
https://sites.google.com/site/theotownm ... fects-pack
It includes sevens buildings that will spawn automatically and each of them has a unique effect that vanilla buildings down have. It'll add a lot more challenge to TheoTown and it might change your playstyle. I would recommend that you download other plug-ins to help control these buildings. You can find some that I've made here:
https://sites.google.com/site/theotownm ... g-ins/park
Last edited by KINGTUT10101 on 07 Oct 2017, 21:49, edited 4 times in total.
- KINGTUT10101
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Re: RCI Effects Pack
Thanks
- KINGTUT10101
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Re: RCI Effects Pack
I'm going to be making a way to enable/disable this plug-in in-game soon, despite this being an old plug-in. I feel like it's necessary for this plug-in because it changes how the game plays out.
- KINGTUT10101
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Re: RCI Effects Pack (1.1)
The link on my website has been updated to the most recent version (1.1). You can also find a changlog on my website.
- KINGTUT10101
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Re: RCI Effects Pack (1.1)
I added a new version of this plug-in pack that disables max count on all of the buildings. You can find a download on the same page as the original download.
Re: RCI Effects Pack (1.1)
Does the big gang building can be disabled by the police? Since it is a gang house and an abandoned commercial establishment. And maybe you can auto-generate informal settlers too, where they would generate a house from the vacant tiles near the commercial area and residential area. and the bulldoze fee/or removal fee is high. The government will be the responder, and once responded an average amount of fee would be deducted for their transfer of area. (another challenge)
- KINGTUT10101
- 1,000,000 inhabitants
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- Joined: 07 Jul 2016, 22:50
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Re: RCI Effects Pack (1.2)
Updated to 1.2
- KINGTUT10101
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Re: RCI Effects Pack (1.1)
The gangs areas cannot be disabled with police nearby.22Alpha wrote: ↑27 Sep 2017, 05:41Does the big gang building can be disabled by the police? Since it is a gang house and an abandoned commercial establishment. And maybe you can auto-generate informal settlers too, where they would generate a house from the vacant tiles near the commercial area and residential area. and the bulldoze fee/or removal fee is high. The government will be the responder, and once responded an average amount of fee would be deducted for their transfer of area. (another challenge)