Taxi (updated for 312)

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be includes also. :)
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waders
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Taxi (updated for 312)

Post by waders » Sat Jun 17, 2017 17:23

This is my depot project for a taxi.
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auto.png
auto.png (500 Bytes) Viewed 1631 times
taxsi test.png
taxsi test.png (2.87 KiB) Viewed 1631 times
Last edited by CommanderABab on Thu Jul 06, 2017 9:50, edited 1 time in total.
Reason: Update
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Josh
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Re: Taxi

Post by Josh » Sat Jun 17, 2017 17:28

Its nice, but you need to add some texture to the ground and roof and the taxi sign looks a bit weird.
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Re: Taxi

Post by waders » Sat Jun 17, 2017 17:31

The inscription is supposed to be
Taxi can be added to the game
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Re: Taxi

Post by waders » Sat Jun 17, 2017 17:33

After all, there is texture on the roof and on the ground
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Re: Taxi

Post by danekbel » Sat Jun 17, 2017 17:37

Don't want to disappoint you, but you're late
https://vk.com/wall-127972817_7534
some text.

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Re: Taxi

Post by waders » Sat Jun 17, 2017 17:38

Lobby you like my building
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Re: Taxi

Post by waders » Sat Jun 17, 2017 17:40

danekbel Will want your building
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Re: Taxi

Post by Lobby » Sat Jun 17, 2017 17:42

I think it lacks some details
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Re: Taxi

Post by CommanderABab » Sat Jun 17, 2017 17:49

20163_mirror.jpg
Made from your png file Waders. :)

Seriously, shadows go to the right. The signs are fine, I like them.
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Re: Taxi

Post by KoalaGuy » Sat Jun 17, 2017 18:29

waders wrote:
Sat Jun 17, 2017 17:33
After all, there is texture on the roof and on the ground
No there isn't. Shadows are wrong. Cars on the building texture are weird
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Re: Taxi

Post by waders » Sat Jun 17, 2017 18:30

I improved the building
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Re: Taxi

Post by KoalaGuy » Sat Jun 17, 2017 18:32

Ehm no, you changed roof color to ground and messed up ground :lol:
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Re: Taxi

Post by waders » Sat Jun 17, 2017 18:40

:D
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Re: Taxi

Post by waders » Sat Jun 17, 2017 18:51

Lobby corrected you like my building

You will now use it in the game
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Re: Taxi

Post by KoalaGuy » Sat Jun 17, 2017 18:53

waders wrote:
Sat Jun 17, 2017 18:51
Lobby corrected you like my building

You will now use it in the game
Dude what
You put some coloree pixels on a yellow block and expect it to be added in game instantly?!
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Re: Taxi

Post by Josh » Sat Jun 17, 2017 18:54

Waders, when you make a building dont expect it to be in the game immediatley, you are not Picasso!
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Re: Taxi

Post by waders » Sat Jun 17, 2017 18:55

Dusko what you mean. The building is well done
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Re: Taxi

Post by KoalaGuy » Sat Jun 17, 2017 18:56

waders wrote:
Sat Jun 17, 2017 18:55
Dusko what you mean. The building is well done
No it isn't. It doesn't match TheoTown at all
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Re: Taxi

Post by waders » Sat Jun 17, 2017 19:05

I still improve the small details in the building
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budynek taxi.png
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Josh
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Re: Taxi

Post by Josh » Sat Jun 17, 2017 19:07

Please stop saying Lobby has to add your ideas. Lobby reads it decides himself. Not you, if you want it in a game, make your own.
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Re: Taxi

Post by MajorFour » Sat Jun 17, 2017 19:40

I like the concept, but I can point out that the "TAXI" text on the shadow is not aligned well. Good work!
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Re: Taxi

Post by waders » Sat Jun 17, 2017 19:58

thanks

Improve the text on the building
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Re: Taxi

Post by waders » Sun Jun 18, 2017 7:29

Work on the building is completed
I like my building?
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nowy budynek taxi.png
nowy budynek taxi.png (2.75 KiB) Viewed 1392 times
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Re: Taxi

Post by waders » Sun Jun 18, 2017 7:35

That's how the taxi cars look
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Re: Taxi

Post by waders » Sun Jun 18, 2017 8:21

I corrected the cars
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