Population Pack Updated for 312

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CommanderABab
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Population Pack Updated for 312

Post by CommanderABab » Sun Apr 30, 2017 20:39

Population pack.

Things to keep in mind before using some of the buildings:

An 8x8 level TTT residential is one of them: That is 64 squares to be zoned, if they are not already. If your TTT residential price is 10000 Theons, that could be 640,000 Theons to place it. If you place it in a non-zoned area, it could place your estate in the red. Don't use it unless you have a substantial estate and a positive monthly income. Why?. Because you cannot recover any of the cost by removing it because it is residential. Other things needed: hospitals, high school education, parks nearby, fire, and police, sports, and religion, water, roads, bustops, electricity. If you don't have these, don't place it! Set the space aside and build the other things first.

It will probably put the actung warning Image on all nearby schools and hospitals. It will not fully populate most likely until those are gone.

If you did not heed the above advice, you will just have to wait it out!

It is one .json file with:
  • three cars,
    the above mentioned residential,
    a 4x4 level TTT residential,
    1x1 level TT harbor industry,
    a one tile level TTT Commercial,
    a 3x3 level TTT Commercial,
    a 1x1 level TTT gold mine entrance,
    a 3x3 level TTT gold mine complex, and
    the fishing hut park.
Some use ids of previous plugins that I may have shared and might be resized. If so, they may be disconnected from roads if smaller or leave scarred land if larger and surrounded by road or other structures.

Some of these took a lot of work. :)

I retain all rights that are mine, will be shared here via the link(http://telegra.ph/Population-Pack-04-30(updated 10_14_17) or here:
Population Packs Update 10_14.zip
(652.91 KiB) Downloaded 22 times
) for private use and are not for redistribution and are intended to be used all in one or not used unless you have a previous version of the 4x4 residential, the 1x1 commercial, or the 1x1 industrial (which was 6x6) :). This also does not apply to the harbor industry or the fishing hut park.

Except for the fishing hut park, all graphics are mine! Including the cars (not the ones on the roads below!). :)

Image
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Image
edit2.png
Population-Support-Pack 3 on Population Support Pack page. Follow link above.
Last edited by CommanderABab on Sat Jul 08, 2017 0:39, edited 2 times in total.
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Post by Sometheotown mayor » Sun Apr 30, 2017 20:51

ummm
wow

#Commanderpresident XD
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Post by CommanderABab » Sun Apr 30, 2017 22:13

Look for these pink cars on the road!Image
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Post by Josh » Sun Apr 30, 2017 22:46

PinkPinkPunkPinkPink mm
Proud TheoTown player sinds update 1.1.50
My plugins and collections!
Creator of Aldorria, Covinton Empire, West Country, Sunnydale
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Mayor Jeffrey IX
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Post by Mayor Jeffrey IX » Sun Apr 30, 2017 23:34

I like those cars.
Or is it?
Using 295.

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Post by CommanderABab » Sun Apr 30, 2017 23:48

Pink for commercial, orange for industrial, light green for residential.
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Post by Mayor Jeffrey IX » Mon May 01, 2017 0:35

Ooh color coded!
Or is it?
Using 295.

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Post by BetterBear » Mon May 01, 2017 1:05

I'm planning to make this, I wanted an Arcology in my city... Thanks Mod! :D
Very good! :D
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Post by CommanderABab » Mon May 01, 2017 1:29

This still has some updates coming. The base of the 8 tower commercial needs some shadows and I would like to make the four tower residential face in the four directions. :)
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Post by Josh » Mon May 01, 2017 11:23

The big one :shock:
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Post by CommanderABab » Mon May 15, 2017 9:35

The page linked to above is updated with a link to Population-Support-Pack.

viewtopic.php?p=22508#p22508
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Mg3094066
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Re: Population Pack

Post by Mg3094066 » Sat Jun 17, 2017 20:22

Your population plugin is provoking protests because they are built even if they do not have any of the secondary public services, which is causing great protests that occupy all the roads I just started and there have been 12 riots in an hour but I do not want to uninstall The plugin because I really like D:
IDK how to post images
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Re: Population Pack

Post by CommanderABab » Sat Jun 17, 2017 21:20

Population Support Pack 3 added to Population Support Pack page.

See above: viewtopic.php?p=22508#p22508
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Re: Population Pack

Post by CommanderABab » Sat Jun 17, 2017 21:25

Mg3094066 wrote: ↑
Sat Jun 17, 2017 20:22
Your population plugin is provoking protests because they are built even if they do not have any of the secondary public services, which is causing great protests that occupy all the roads I just started and there have been 12 riots in an hour but I do not want to uninstall The plugin because I really like D:
IDK how to post images
See:
viewtopic.php?p=33215#p33215
On how to attach images now.
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Re: Population Pack Updated for 312

Post by CommanderABab » Sat Jul 08, 2017 0:56

All three packs now included. Ones with cars updated for 312. See first post.
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Re: Population Pack Updated for 312

Post by Bearbear65 » Sat Oct 14, 2017 2:56

These are the two errors
Screenshot_2017-10-14-09-52-15.jpg
Screenshot_2017-10-14-09-54-10.jpg
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Re: Population Pack Updated for 312

Post by CommanderABab » Sat Oct 14, 2017 20:09

Screenshot_20171014-133813.jpg
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Re: Population Pack Updated for 312

Post by CommanderABab » Sat Oct 14, 2017 21:07

Updated the military road bug. Let me know.
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Re: Population Pack Updated for 312

Post by Bearbear65 » Sun Oct 15, 2017 6:19

I still get the error for the red Cross ID
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Re: Population Pack Updated for 312

Post by CommanderABab » Sun Oct 15, 2017 10:49

Bearbear65 wrote: ↑
Sun Oct 15, 2017 6:19
I still get the error for the red Cross ID
What plugins of mine do you have?
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Re: Population Pack Updated for 312

Post by Bearbear65 » Sun Oct 15, 2017 14:13

This one
ImageJust my opinion

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Re: Population Pack Updated for 312

Post by CommanderABab » Sun Oct 15, 2017 14:51

Extra red cross folder may be deleted.
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Re: Population Pack Updated for 312

Post by CommanderABab » Sun Oct 15, 2017 14:55

Fixed
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