Functional Tornado Siren [WIP]

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Mg3094066
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Re: Functional Tornado Siren [WIP]

#51

Post by Mg3094066 »

Hmmmm... I just deleted all and I left type disaster there...
It doesn't works

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Re: Functional Tornado Siren [WIP]

#52

Post by JustAnyone »

Mg3094066 wrote:
08 Sep 2018, 19:16
I already have it...

Code: Select all

[{
	"draw ground": true,
	"frames": [{
		"bmp": "TornadoSiren2.png"
	}],
	"fun": [{
		"actions": [{
			"id": "$Thunderbolt_1003",
			"type": "play"
		}],
		"condition": {
			"code": "disaster",
			"type": "value",
			"z": 1
		}
	}],
	"height": 1,
	"id": "$TornadoSiren00",
	"influence management": 100,
	"type": "public",
	"width": 1
}], [{
	"file":"Siren.ogg",
	"id": "$Thunderbolt_1003",
	"type":"sound",
	"volume":5
}]
Try this onw

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Re: Functional Tornado Siren [WIP]

#53

Post by CommanderABab »

JustAnyone wrote:
09 Sep 2018, 12:17
<..>
Try this onw
Is that a typo for now or one? :)

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Re: Functional Tornado Siren [WIP]

#54

Post by JustAnyone »

Один.

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Re: Functional Tornado Siren [WIP] 86% Finished

#55

Post by Mg3094066 »

New Working tornado siren since 8/9/18.
I would appreciate it if someone made electricity poles like road decoration
I would appreciate it if someone made electricity poles like road decoration
Except that the sound emitted makes a constant loop a few seconds after being emitted instead of playing the full sound
:mine :calc :mine

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Re: Functional Tornado Siren [WIP]

#56

Post by Mg3094066 »

Posting Audio File link for download it via computer...
https://drive.google.com/file/d/1AqihIO ... p=drivesdk
I can't pass it via Bluetooth.
*oof*

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Re: Functional Tornado Siren [WIP]

#57

Post by Oshawotta737 »

Will you upload tonighht?

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Mg3094066
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Re: Functional Tornado Siren [WIP]

#58

Post by Mg3094066 »

Now... I need a tutorial for low the bit rate of the sound file... With Audacity
*cof* Some... *cof* one?
as lobby said in discord.
And I think it will take more time to be uploaded officially

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Re: Functional Tornado Siren [WIP]

#59

Post by Mg3094066 »

ummm... i decreased the bit rate of the sound...
it didnt worked D:
@Lobby the problem its the sound length
oof*

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Re: Functional Tornado Siren [WIP]

#60

Post by Lobby »

https://stackoverflow.com/questions/133 ... f-file-why

You could also try to convert it to mono instead of stereo.

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Re: Functional Tornado Siren [WIP] 97%

#61

Post by Mg3094066 »

Lobby wrote:
11 Sep 2018, 12:30
https://stackoverflow.com/questions/133 ... f-file-why

You could also try to convert it to mono instead of stereo.
That did a progress...
The sound doesn't stops playing after 5 seconds... But it does loop even when the first sequel of the sound it's being played...
It happens when you focus the screen on the building that issues the sound

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Re: Functional Tornado Siren [WIP]

#62

Post by Mg3094066 »

And?

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Re: Functional Tornado Siren [WIP]

#63

Post by KINGTUT10101 »

How exactly do you activate the siren? I tried using tornados and fires, but it didn't do anything.

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Re: Functional Tornado Siren [WIP]

#64

Post by Mg3094066 »

:calc
KINGTUT10101 wrote:
14 Sep 2018, 02:15
How exactly do you activate the siren? I tried using tornados and fires, but it didn't do anything.
Did you placed the siren in the map?
It's in the Public Category

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Re: Functional Tornado Siren [WIP]

#65

Post by KINGTUT10101 »

Yes.

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