Page 1 of 2
Night [NEW]
Posted: 12 Aug 2018, 09:13
by Kulche
Hello, this topic is going to be about my new plugin which is currently WIP. It will not eat your plugin space, because it uses ONLY animations and in-game building textures. Here is my current progress; 8 res done and 9th is being created.
If you have some tips or advices, feel free to say
Re: Night [NEW]
Posted: 12 Aug 2018, 10:11
by yusuf8a684
My suggestion is a night petrol station with logo lamps
Re: Night [NEW]
Posted: 12 Aug 2018, 10:50
by JustAnyone
I'm going to help you with some fun based stuff :}
Re: Night [NEW]
Posted: 12 Aug 2018, 10:51
by Kulche
Okay. But firstly I need to make some graphics by json.
Re: Night [NEW]
Posted: 12 Aug 2018, 10:58
by Kulche
Wait, is fun really necessary? Since all buildings are darkened using 1-frame animations, it is possible to make day-night cycle. For example, I can add 23 more frames to animation, and each frame will be like one hour. For example, frames 21-4 will be dark, 5-8 will be bit pinky; lowest will be bit darker, 8-17 will be without animation, 18-20 will be orangey and will get darker with each frame. The buildings could be overriden.
Re: Night [NEW]
Posted: 12 Aug 2018, 11:14
by Bearbear76
I suggest you adding some effects on the lightning
So the lights have a glow to it rather than just pixels of bright colours
I'm not sure what program you're using so I'll use Pixly as a reference
In pixely you can adjust the brushes/pencils hardness and by making it softer you can get this
Glowing effect on it (it's just like adding the colour to the surroundings but with less opacity)
Re: Night [NEW]
Posted: 12 Aug 2018, 11:21
by Kulche
I know, but I wanted to do details after I finish Residential T 1x1. And i Use Pixly too.
Re: Night [NEW]
Posted: 12 Aug 2018, 12:29
by sairam
I'll do the json i want a reference if you send me the json i will do it.
Re: Night [NEW]
Posted: 12 Aug 2018, 13:29
by Kulche
I don't need any help with this as said before. And you can't get everything when you 'want',
@sairam[Posts][PM].
Re: Night [NEW]
Posted: 12 Aug 2018, 15:48
by Mr. French
This is a big work ! but good luck
Re: Night [NEW]
Posted: 12 Aug 2018, 16:01
by yusuf8a684
Thats realy cool plugin pack. I am happy about it. I have question, Is it easier than making old one?
Re: Night [NEW]
Posted: 12 Aug 2018, 18:16
by JustAnyone
I can confirm that it is harder.
Re: Night [NEW]
Posted: 12 Aug 2018, 19:06
by Kulche
Thanks. And it is not that hard, but it takes long time.
Theotown_NightPlugin_Scriped_Project
Posted: 12 Aug 2018, 22:52
by Wekabu city
The Code is About 5 - 10 % complete…
I'm now testing the Color Picker may be completed at the end of this week?
If this doesn't end up in my "Maybe in the future"- Folder like Sand or NewSpace it would be Pretty helpfull...
Maybe youll find it on git soon… (Maybe)
Re: Night [NEW]
Posted: 12 Aug 2018, 23:18
by Kulche
Umm, what the title suppose to mean?
Re: Night [NEW]
Posted: 12 Aug 2018, 23:32
by Wekabu city
Ist the title of the Little Programm I spoke earlier…
Doesn't fit Oracles Code Convention but screw it...
Re: Night [NEW]
Posted: 13 Aug 2018, 09:37
by Kulche
More
\(progress\)!
What should I do next?
Re: Night [NEW]
Posted: 13 Aug 2018, 09:58
by cesareborgia94
Kulche wrote: ↑13 Aug 2018, 09:37
More
\(progress\)!
ThisTownIsATestTown_18-08-12_09.28.51.png
What should I do next?
Nice job! Consider trying to nightify more level 1 residentials before moving to other types of zones.
Priority example:
Level 1> Level 2> Level 3
Res> Com> Ind
Keep the work organized and it will be done in no time.
Re: Night [NEW]
Posted: 13 Aug 2018, 10:02
by yusuf8a684
Re: Night [NEW]
Posted: 13 Aug 2018, 15:57
by Kulche
Yeah,
@cesareborgia94[Posts][PM]. But I'm having trouble with buildings with arrows (for example $res00, medieval themed building with two styles), can anybody help me?
@yusuf8a684[Posts][PM], I will make them, propably with neons, too.