Night [NEW]

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Kulche
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Night [NEW]

#1

Post by Kulche »

Hello, this topic is going to be about my new plugin which is currently WIP. It will not eat your plugin space, because it uses ONLY animations and in-game building textures. Here is my current progress; 8 res done and 9th is being created.
ThisTownIsATestTown_18-08-11_09.02.37.png
If you have some tips or advices, feel free to say :)

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yusuf8a684
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Re: Night [NEW]

#2

Post by yusuf8a684 »

My suggestion is a night petrol station with logo lamps

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JustAnyone
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Re: Night [NEW]

#3

Post by JustAnyone »

I'm going to help you with some fun based stuff :}

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Re: Night [NEW]

#4

Post by Kulche »

Okay. But firstly I need to make some graphics by json.

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Re: Night [NEW]

#5

Post by Kulche »

Wait, is fun really necessary? Since all buildings are darkened using 1-frame animations, it is possible to make day-night cycle. For example, I can add 23 more frames to animation, and each frame will be like one hour. For example, frames 21-4 will be dark, 5-8 will be bit pinky; lowest will be bit darker, 8-17 will be without animation, 18-20 will be orangey and will get darker with each frame. The buildings could be overriden.

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Re: Night [NEW]

#6

Post by Bearbear76 »

I suggest you adding some effects on the lightning
So the lights have a glow to it rather than just pixels of bright colours
I'm not sure what program you're using so I'll use Pixly as a reference
In pixely you can adjust the brushes/pencils hardness and by making it softer you can get this
Glowing effect on it (it's just like adding the colour to the surroundings but with less opacity)

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Kulche
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Re: Night [NEW]

#7

Post by Kulche »

I know, but I wanted to do details after I finish Residential T 1x1. And i Use Pixly too.

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Re: Night [NEW]

#8

Post by sairam »

I'll do the json i want a reference if you send me the json i will do it.

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Kulche
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Re: Night [NEW]

#9

Post by Kulche »

I don't need any help with this as said before. And you can't get everything when you 'want', @sairam[Posts][PM].

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Mr. French
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Re: Night [NEW]

#10

Post by Mr. French »

This is a big work ! but good luck :)

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yusuf8a684
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Re: Night [NEW]

#11

Post by yusuf8a684 »

Thats realy cool plugin pack. I am happy about it. I have question, Is it easier than making old one?

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Re: Night [NEW]

#12

Post by JustAnyone »

I can confirm that it is harder.

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Kulche
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Re: Night [NEW]

#13

Post by Kulche »

Thanks. And it is not that hard, but it takes long time.

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Theotown_NightPlugin_Scriped_Project

#14

Post by Wekabu city »

The Code is About 5 - 10 % complete…
I'm now testing the Color Picker may be completed at the end of this week?
If this doesn't end up in my "Maybe in the future"- Folder like Sand or NewSpace it would be Pretty helpfull...
Maybe youll find it on git soon… (Maybe)

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Re: Night [NEW]

#15

Post by Kulche »

Umm, what the title suppose to mean?

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Re: Night [NEW]

#16

Post by Wekabu city »

Ist the title of the Little Programm I spoke earlier…
Doesn't fit Oracles Code Convention but screw it...

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Re: Night [NEW]

#17

Post by Kulche »

More \(progress\)!
ThisTownIsATestTown_18-08-12_09.28.51.png
What should I do next?

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Re: Night [NEW]

#18

Post by cesareborgia94 »

Kulche wrote:
13 Aug 2018, 09:37
More \(progress\)!
ThisTownIsATestTown_18-08-12_09.28.51.png

What should I do next?
Nice job! Consider trying to nightify more level 1 residentials before moving to other types of zones.

Priority example:
Level 1> Level 2> Level 3
Res> Com> Ind

Keep the work organized and it will be done in no time.

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yusuf8a684
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Re: Night [NEW]

#19

Post by yusuf8a684 »

yusuf8a684 wrote:
12 Aug 2018, 10:11
My suggestion is a night petrol station with logo lamps
6.png
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1.png
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These commercials are fits night :bc

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Re: Night [NEW]

#20

Post by Kulche »

Yeah, @cesareborgia94[Posts][PM]. But I'm having trouble with buildings with arrows (for example $res00, medieval themed building with two styles), can anybody help me?

@yusuf8a684[Posts][PM], I will make them, propably with neons, too.

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