Roads and transportation project

Plug-in related stuff can be discussed here.

Moderator: Plugin Moderators

User avatar
yusuf8a684
Reactions:

Re: Roads and transportation project

#21

Post by yusuf8a684 »

THEMAX wrote:
26 Aug 2018, 19:39
I may try to create catenary as almost no train plugin got thoses .
It is possible with road decos, we thought that for our pack but it was too hard and our schools starting soon

User avatar
THEMAX
Inhabitant of a Universe
Reactions:
Posts: 4314
Joined: 14 Sep 2017, 17:30
Location: Astrellia, UHAE
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Roads and transportation project

#22

Post by THEMAX »

As I already did that with coast guard plugin, I might try to create some decorative boats with income . But first I have to get my tablet back from reparations . x(
Hopefully it will come back soon.
I can do that from PC ( texture , Json, etc ) but I can’t guarantee it work .

User avatar
Graham_Memeboi
TheoTown Veteran in Pension
Reactions:
Posts: 338
Joined: 13 May 2018, 20:16
Plugins: Showcase Store

Platform

Re: Roads and transportation project

#23

Post by Graham_Memeboi »

I have some ideas:
2 lane road with bus lane
4 lane road with bus lane
2 lane road with median/trees and bus lane

And maybe some sort of way to place bus stops on the bus lane, but could be hard to code!

User avatar
imajoke
Inhabitant of a Conurbation
Reactions:
Posts: 532
Joined: 27 Oct 2019, 02:39
Plugins: Showcase Store
Version: Beta

Re: Roads and transportation project

#24

Post by imajoke »

KINGTUT10101 wrote:
15 Jun 2018, 22:38
Well, the correct term for now would be "creatING" it. It's a WIP right now, but I should be done later this week.
"should be done later this week"
It's been two years...

User avatar
imajoke
Inhabitant of a Conurbation
Reactions:
Posts: 532
Joined: 27 Oct 2019, 02:39
Plugins: Showcase Store
Version: Beta

Re: Roads and transportation project

#25

Post by imajoke »

two years later and this project still hasn't even started

User avatar
CommanderABab
AB
Reactions:
Posts: 11102
Joined: 07 Jun 2016, 21:12
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Roads and transportation project

#26

Post by CommanderABab »

It's up to you now. The original posters are no longer very active.

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 2220
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Roads and transportation project

#27

Post by KINGTUT10101 »

imajoke wrote:
16 May 2020, 21:32
KINGTUT10101 wrote:
15 Jun 2018, 22:38
Well, the correct term for now would be "creatING" it. It's a WIP right now, but I should be done later this week.
"should be done later this week"
It's been two years...
What are you talking about, the bike lanes? I finished those ages ago.

User avatar
TheSpaceFrontier
Small-town resident
Reactions:
Posts: 31
Joined: 13 May 2019, 08:42
Location: Lost somewhere in space
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Roads and transportation project

#28

Post by TheSpaceFrontier »

Well if it makes anyone better, I'm independently making a road plugin involving hundreds of frames. It'll contain rural roads, urban roads, avenues, hi-ways, intersections, bus/bicycle/truck lanes, alleys, invisible roads(that supports bridges). Bridge types include industrial cantilever, industrial suspension, modern cantilever, modern suspension, and wooden. Of course both base roads and bridges will include straight, diagonal, and curved types. I also plan on making road decos, fences, terrain, and decos that'll accompany the road network such as road markings, raillings, lights, decals(cracks, dirt, pot holes, ect.), traffic lights, pedestrian crossings, parking lots, walls, vehicles, props, etc. It'll include 100+ categories to separate and organize it.

Currently I'm in the very early stages, so don't expect it soon. I'm expecting to finish this in 6 months.(hopefully earlier)

User avatar
TheSpaceFrontier
Small-town resident
Reactions:
Posts: 31
Joined: 13 May 2019, 08:42
Location: Lost somewhere in space
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Roads and transportation project

#29

Post by TheSpaceFrontier »

TheSpaceFrontier wrote:
10 Sep 2020, 19:23
Well if it makes anyone better, I'm independently making a road plugin involving hundreds of frames. It'll contain rural roads, urban roads, avenues, hi-ways, intersections, bus/bicycle/truck lanes, alleys, invisible roads(that supports bridges). Bridge types include industrial cantilever, industrial suspension, modern cantilever, modern suspension, and wooden. Of course both base roads and bridges will include straight, diagonal, and curved types. I also plan on making road decos, fences, terrain, and decos that'll accompany the road network such as road markings, raillings, lights, decals(cracks, dirt, pot holes, ect.), traffic lights, pedestrian crossings, parking lots, walls, vehicles, props, etc. It'll include 100+ categories to separate and organize it.

Currently I'm in the very early stages, so don't expect it soon. I'm expecting to finish this in 6 months.(hopefully earlier)
Things got real difficult for me irl (school+work) so, this will be shelved for the meantime. Still, estimated production time for this is about 6 months by myself. I'm also figuring out how to optimize this before I make all the textures. I'll update you guys when I resume.

:fire ps. ImAJoke, don't you dare call me out complaining that I didn't finish this after 6 months. :fire
Show
Progress so far
Testing_World_20-10-06_22.58.45.png

User avatar
-LeoLeo-
Inhabitant of a Solar System
Reactions:
Posts: 1624
Joined: 08 Jul 2017, 12:46
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Roads and transportation project

#30

Post by -LeoLeo- »

@thespace Oh my goodness! That's ambitious! I'm rooting for you. Wish you the best with school.✨

User avatar
imajoke
Inhabitant of a Conurbation
Reactions:
Posts: 532
Joined: 27 Oct 2019, 02:39
Plugins: Showcase Store
Version: Beta

Re: Roads and transportation project

#31

Post by imajoke »

TheSpaceFrontier wrote:
10 Sep 2020, 19:23
Well if it makes anyone better, I'm independently making a road plugin involving hundreds of frames. It'll contain rural roads, urban roads, avenues, hi-ways, intersections, bus/bicycle/truck lanes, alleys, invisible roads(that supports bridges). Bridge types include industrial cantilever, industrial suspension, modern cantilever, modern suspension, and wooden. Of course both base roads and bridges will include straight, diagonal, and curved types. I also plan on making road decos, fences, terrain, and decos that'll accompany the road network such as road markings, raillings, lights, decals(cracks, dirt, pot holes, ect.), traffic lights, pedestrian crossings, parking lots, walls, vehicles, props, etc. It'll include 100+ categories to separate and organize it.

Currently I'm in the very early stages, so don't expect it soon. I'm expecting to finish this in 6 months.(hopefully earlier)
That sounds like the futuristic road pack but bigger...

Post Reply Previous topicNext topic

Return to “Plug-In Discussion”