A possible solution...
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- Mg3094066
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A possible solution...
I still remember when the players were discussing about the issue in the flood disaster caused by the new land drawing method...
So i decided make an experiment with the @KINGTUT10101's slime disaster json for make a SC2000 version of the flood disaster, the result was this:
So i decided make an experiment with the @KINGTUT10101's slime disaster json for make a SC2000 version of the flood disaster, the result was this:
- JustAnyone
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Re: A possible solution...
Pickle parts at nine o'clock...
What's the difference between in-game flooding?
What's the difference between in-game flooding?
- JustAnyone
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Re: A possible solution...
I don't know how it is better.
- Mg3094066
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Re: A possible solution...
My version its more logical
- KINGTUT10101
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Re: A possible solution...
You could try draw ground: true, but you will need to provide a water texture if you haven't done that already. I've actually tried something similar to this awhile back, but unfortunately the fun technology wasn't able to pull it off at the time. I look forward to seeing how this turns out and I wish you good luck.
- Lobby
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Re: A possible solution...
New attribute "draw water borders" will be added (484). Usage to prevent these borders:
Code: Select all
"draw water borders":false
- Mg3094066
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Re: A possible solution...
PS: u will need to separate the wooden edges from the Draw Ground cmd because the plugin have fun features and it cant charge animations at the same time so... Im using "draw ground": false, but its for avoid conflicts with that cmdsLobby wrote: ↑30 May 2018, 15:35New attribute "draw water borders" will be added (484). Usage to prevent these borders:Code: Select all
"draw water borders":false