A possible solution...

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Mg3094066
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A possible solution...

#1

Post by Mg3094066 »

I still remember when the players were discussing about the issue in the flood disaster caused by the new land drawing method...
So i decided make an experiment with the @KINGTUT10101's slime disaster json for make a SC2000 version of the flood disaster, the result was this:
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If someone knows the code for erase that wooden lines, please say it now or be silent for ever
If someone knows the code for erase that wooden lines, please say it now or be silent for ever

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Re: A possible solution...

#2

Post by Mg3094066 »

@Lobby what do you think?

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JustAnyone
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Re: A possible solution...

#3

Post by JustAnyone »

Pickle parts at nine o'clock...
What's the difference between in-game flooding?

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Re: A possible solution...

#4

Post by Mg3094066 »

This:
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Oda_18-05-29_12.29.21.png

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Re: A possible solution...

#5

Post by JustAnyone »

I don't know how it is better.

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Re: A possible solution...

#6

Post by Mg3094066 »

JustAnyone wrote:
29 May 2018, 21:43
I don't know how it is better.
My version its more logical

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Re: A possible solution...

#7

Post by Mg3094066 »

In the version of lobby the land just sinks

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KINGTUT10101
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Re: A possible solution...

#8

Post by KINGTUT10101 »

You could try draw ground: true, but you will need to provide a water texture if you haven't done that already. I've actually tried something similar to this awhile back, but unfortunately the fun technology wasn't able to pull it off at the time. I look forward to seeing how this turns out and I wish you good luck.

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Re: A possible solution...

#9

Post by Lobby »

New attribute "draw water borders" will be added (484). Usage to prevent these borders:

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"draw water borders":false

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Re: A possible solution...

#10

Post by Mg3094066 »

:0....

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Re: A possible solution...

#11

Post by Mg3094066 »

Lobby wrote:
30 May 2018, 15:35
New attribute "draw water borders" will be added (484). Usage to prevent these borders:

Code: Select all

"draw water borders":false
PS: u will need to separate the wooden edges from the Draw Ground cmd because the plugin have fun features and it cant charge animations at the same time so... Im using "draw ground": false, but its for avoid conflicts with that cmds

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