[Community Project] food industry

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Univers Gaming
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Re: [Community Project] food industry

#76

Post by Univers Gaming »

[quote=Borbor post_id=87853 time=1518874546 user_id=1329]

do you want me to make a tractor?

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Borbor
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Re: [Community Project] food industry

#77

Post by Borbor »

when the number of buildings is five, I will publish the first version.

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Re: [Community Project] food industry

#78

Post by Borbor »

Univers Gaming wrote:
17 Feb 2018, 16:32
Borbor wrote:
17 Feb 2018, 15:35

do you want me to make a tractor?
yes please, do you make tractor?

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Re: [Community Project] food industry

#79

Post by Borbor »

The chips factory is under construction!
Everyone is announced
:mine
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Re: [Community Project] food industry

#80

Post by Pineapples_Trix »

I improved details on Combine Harvester Image :D

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Re: [Community Project] food industry

#81

Post by Pineapples_Trix »

Borbor wrote:
22 Feb 2018, 23:11
The chips factory is under construction!
Everyone is announced
:mine
looks great B)

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Re: [Community Project] food industry

#82

Post by Borbor »

Pineapples_Trix wrote:
23 Feb 2018, 19:30
I improved details on Combine Harvester Image :D
Thank you

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Re: [Community Project] food industry

#83

Post by Pineapples_Trix »

Borbor wrote:
23 Feb 2018, 20:56
Pineapples_Trix wrote:
23 Feb 2018, 19:30
I improved details on Combine Harvester Image :D
Thank you
No problem B)

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Re: [Community Project] food industry

#84

Post by Pineapples_Trix »

Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...

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Re: [Community Project] food industry

#85

Post by Borbor »

Pineapples_Trix wrote:
23 Feb 2018, 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
Good idea.do you make textures ? Animotion no problem

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Re: [Community Project] food industry

#86

Post by CommanderABab »

Could you now change the harvester texture from v1 graphics to v2 graphics?

A moving harvester harvesting the whole field would require 1x1 graphics for (possibly a growing field), a ripe field, a harvested field, and 12 more.

The 12 more would be 3 in each direction of the front half of the combine in the ripe field, the full combine in the ripe field, and the back half of the combine in the harvested field.

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Univers Gaming
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Re: [Community Project] food industry

#87

Post by Univers Gaming »

Borbor wrote:
23 Feb 2018, 21:58
Pineapples_Trix wrote:
23 Feb 2018, 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
Good idea.do you make textures ? Animotion no problem
For the combine harvester you would credit me, please.

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Re: [Community Project] food industry

#88

Post by Pineapples_Trix »

Borbor wrote:
23 Feb 2018, 21:58
Pineapples_Trix wrote:
23 Feb 2018, 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
Good idea.do you make textures ? Animotion no problem
I meant that I can do the textures for all slides for animation but someone else has to do json so It works...

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Re: [Community Project] food industry

#89

Post by Pineapples_Trix »

Univers Gaming wrote:
24 Feb 2018, 00:44
Borbor wrote:
23 Feb 2018, 21:58
Pineapples_Trix wrote:
23 Feb 2018, 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
Good idea.do you make textures ? Animotion no problem
For the combine harvester you would credit me, please.
Of course

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Re: [Community Project] food industry

#90

Post by CommanderABab »

Yes

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Re: [Community Project] food industry

#91

Post by Borbor »

Univers Gaming wrote:
17 Feb 2018, 15:32
Borbor wrote:
17 Feb 2018, 14:31

For you.
@Univers Gaming[Posts][PM] The european truck also has some major faults, so I can not use the container part of the truck.
Sorry :cry:
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I can only use it
I can only use it
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Re: [Community Project] food industry

#92

Post by Univers Gaming »

Borbor wrote:
24 Feb 2018, 13:18
Univers Gaming wrote:
17 Feb 2018, 15:32
Borbor wrote:
17 Feb 2018, 14:31

For you.
@Univers Gaming[Posts][PM] The european truck also has some major faults, so I can not use the container part of the truck.
Sorry :cry:
Okay, it is not serious

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Re: [Community Project] food industry

#93

Post by Borbor »

what color is this building? (included in brown areas)
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Re: [Community Project] food industry

#94

Post by mustafaes45 »

Merhaba yeniyim. Bu modları çizimleri hangi program ile yapıyorsunuz?

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Re: [Community Project] food industry

#95

Post by CommanderABab »

Show
translation of preceding
Hi, I'm new. What program do you use to draw these modes?
Novix veya Pixly.

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