[LEGACY/UNSUPPORTED] [390+] Night Plug-in

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AvenJZR
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Re: Night Plug-in [Release 1.0 !]

#51

Post by AvenJZR »

Kulche wrote:
11 Jan 2018, 20:44
Some commercials
nightcom1set.png
I love that Windsor building(First from the right)

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cesareborgia94
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Re: Night Plug-in [Release 1.0 !]

#52

Post by cesareborgia94 »

Maybe Lobby should just release Theotown 2 with no winter and weather, just a release that contains night and day version. Its just my suggestion, though I would see day and night is really difficult to implement when there is already winter enabled in the game.

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cesareborgia94
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Re: Night Plug-in [Release 1.0 !]

#53

Post by cesareborgia94 »

khadafi laidi wrote:
12 Jan 2018, 13:13
Borbor wrote:
11 Jan 2018, 19:06
@lobby[Posts][PM] will add to the game when this add-on is full version?
Impossible! :bb :bx
Nothing is impossible if you put enough effort to it. I am skeptical about this plugin being too difficult to produce but if he works hard to achieve his goal, I am sure this night plugin will be a reality soon.

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Re: Night Plug-in [Version 1.1 Road update.]

#54

Post by Wekabu city »

Version 1.1 is Alive download is in the first post!

Changes:
Nightroads can only support nightcars (currently one).
Bridges!
Removed useless .png data.

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Kulche
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Re: Night Plug-in [Version 1.1 Road update.]

#55

Post by Kulche »

If you like JSONs so much, here is moa buildings
If you like JSONs so much, here is moa buildings
nightbigserviceset1.png (198.69 KiB) Viewed 3965 times

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yusuf8a684
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Re: Night Plug-in [Version 1.1 Road update.]

#56

Post by yusuf8a684 »

former member wrote:
12 Jan 2018, 21:22
Just remove people from the swimming pool and cars from the car cinema
Edit: Am I drunk? I wrote vats instead of cars. Corrected.
no cars are good because car cinamas generally works when night ,not mornings like in game
and beach people must remove too

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yusuf8a684
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Re: Night Plug-in [Version 1.1 Road update.]

#57

Post by yusuf8a684 »

former member wrote:
12 Jan 2018, 21:29
Ah ok
But the film animations here will only waste PTS (plugin texture space), they're lit up so they're the same as normal.
do u mean
1 they must remove
or
2 they must change
which one

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Wekabu city
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Re: Night Plug-in [Version 1.1 Road update.]

#58

Post by Wekabu city »

I won`t add buildings over 4x4.
Car cinema won`t be added.

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Re: Night Plug-in [Version 1.1 Road update.]

#59

Post by Wekabu city »

former member wrote:
12 Jan 2018, 21:22
Just remove people from the swimming pool and cars from the car cinema
Edit: Am I drunk? I wrote vats instead of cars. Corrected.
Played to much Fallout?

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Kulche
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Re: Night Plug-in [Version 1.1 Road update.]

#60

Post by Kulche »

People at swimming pool are good, it's open at night too. .........With water-warming :lol: I haven't noticed those people on the beach, :bf ...not fixed though

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Kulche
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Re: Night Plug-in [Version 1.1 Road update.]

#61

Post by Kulche »

Ouh, I forgot:
nightcars.png
nightcars.png (40.02 KiB) Viewed 3948 times

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mdk_813
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Re: Night Plug-in [Version 1.1 Road update.]

#62

Post by mdk_813 »

Kulche wrote:
12 Jan 2018, 21:17
nightbigserviceset1.png
Good job!
Maybe the lights of the football field should be switched on.
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football_field_lights.png
football_field_lights.png (39.37 KiB) Viewed 3947 times

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Re: Night Plug-in [Version 1.1 Road update.]

#63

Post by Wekabu city »

yusuf8a684 wrote:
12 Jan 2018, 21:34
former member wrote:
12 Jan 2018, 21:29
Ah ok
But the film animations here will only waste PTS (plugin texture space), they're lit up so they're the same as normal.
do u mean
1 they must remove
or
2 they must change
which one
I'll use the steal attribute, if I'll implement the car cinema.

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Re: Night Plug-in [Version 1.1 Road update.]

#64

Post by Hadestia »

Kulche wrote:
12 Jan 2018, 21:17
nightbigserviceset1.png
whythose lamp don't have a light?

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Re: Night Plug-in [Version 1.1 Road update.]

#65

Post by Hadestia »

lobby should add this on the game because most of the plug in maker help lobby to make a night texture for those building

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Kulche
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Re: Night Plug-in [Version 1.1 Road update.]

#66

Post by Kulche »

Which lamps do you mean?

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Re: Night Plug-in [Version 1.1 Road update.]

#67

Post by Kulche »

nightbigserviceset2.png
nightbigserviceset2.png (127.99 KiB) Viewed 3906 times

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Re: Night Plug-in [Version 1.1 Road update.]

#68

Post by Wekabu city »

No more updates today, because I read a book last night. The Update tomorrow will be bigger in exchange.
I changed my mind! :D

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Kulche
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Re: Night Plug-in [Version 1.1 Road update.]

#69

Post by Kulche »

I don't really like that background. Normal looks better..

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Re: Night Plug-in [Version 1.1 Road update.]

#70

Post by Wekabu city »

I know, will be fixed in the next update.
I tried to give you the update today, but I failed, because I did some little error with and in the preloader. The next update will include Zones, now you can play cities like normal.
After this update updates won't be released daily.

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