[LEGACY/UNSUPPORTED] [390+] Night Plug-in

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Wekabu city
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Re: Night Plug-in [Update 1.2.2]

#101

Post by Wekabu city »

Okay, I wanted said, I didn't want to change anything. I actually don't have the original Plug-in.
I normally don't download WIP Plug-ins, wich I only have as the only person, so I rather wait until the official Version is released.
Thanks for your understanding.

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Re: Night Plug-in [Update 1.2.2]

#102

Post by Pineapples_Trix »

New night texture (by me) Image

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Re: Night Plug-in [Update 1.2.2]

#103

Post by Luigi »

some skysrapers in night should have all light in windows opened so it will look beautiful!

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Re: Night Plug-in [Update 1.2.2]

#104

Post by Pineapples_Trix »

Here are Military Vehicles Textures Image

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Re: Night Plug-in [Update 1.2.2]

#105

Post by Pineapples_Trix »

Here are explosion textures Image

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Re: Night Plug-in [Update 1.2.2]

#106

Post by malsa »

Hang on the second, explosion at night it actually shiny

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Re: [Snapshot 2.0.1] Night Plug-in (BIG UPDATE SOON!)

#107

Post by Wekabu city »

Hello,
I`m not very motivated to update this plugin,but I worked the last days "hard" on a new Update.
This Update is different and you HAVE to use a 1.* if you want to have the same buildings.
Its EXPERIMENTAL because I couldn`t Test it on my phone.
Please report any bugs you find. I don`t recommend using this plug-in if you want it to use it normally.

Have FUN!

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Re: [Snapshot 2.0.1] Night Plug-in (BIG UPDATE SOON!)

#108

Post by Wekabu city »

REALLY?
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Screenshot_2018-02-15-17-43-53.png

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Re: [Snapshot 2.0.1] Night Plug-in (BIG UPDATE SOON!)

#109

Post by JustAnyone »

Should you even be supposed to put the plugins there?

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Re: [Snapshot 2.0.1] Night Plug-in (BIG UPDATE SOON!)

#110

Post by Wekabu city »

I will be working with this masterpiece again, Let's see what I did wrong

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Re: [Snapshot 2.0.1] Night Plug-in (BIG UPDATE SOON!)

#111

Post by Kulche »

Seems legit.

Need any textures?

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Re: [Snapshot 2.0.1] Night Plug-in (BIG UPDATE SOON!)

#112

Post by Wekabu city »

Well, I suppose the Problem is the shift, if that's the case, I will do something else (because Factorio's shift was hard to understand), so yeah.

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Re: [Version 1.2.2] Night Plug-in (BIG UPDATE SOON!)

#113

Post by Wekabu city »

When we are doing night time, then with winter!
Happy late Christmas
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Re: [Version 1.2.2] Night Plug-in (BIG UPDATE SOON!)

#114

Post by MONTEMARINO »

Why there are lights inside the cars? Would be better if cars project the light of the headlights on the asphalt...

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Re: [Version 1.2.2] Night Plug-in (BIG UPDATE SOON!)

#115

Post by Wekabu city »

Didn't you ask this question before?
Well, the reason is, that I'm using OoenTTD's 'Nightgfx' as reference. And it's Video Games, who cares about realism? About the Headlights, they would be cool, but I want to keep its 'dark' Theme, but I could do a Lighten up Theme.

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Re: [Version 1.2.2] Night Plug-in (BIG UPDATE SOON!)

#116

Post by soumya-8974 »

Please move this thing to Plug-in Showcase!

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Re: [Version 1.2.2] Night Plug-in (BIG UPDATE SOON!)

#117

Post by Oshawotta737 »

When will it be done

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Re: [Version 1.2.2] Night Plug-in (BIG UPDATE SOON!)

#118

Post by Wekabu city »

Sorry I'm compiling it please wait...

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Re: [Version 1.2.2] Night Plug-in (BIG UPDATE SOON!)

#119

Post by Wekabu city »

Here it is...

Important Note!!!!!!
THIS PLUGIN WAS MOST RECENTLY TESTED ON 466, USING NEW VERSION MAY NOT WORK

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Re: [Version 1.2.2] [WINTER]Night Plug-in

#120

Post by yusuf8a684 »

Woah, that's a huge plugin.

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