Progress of the Mexican Embassy (somebody can help me?)

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Mg3094066
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Progress of the Mexican Embassy (somebody can help me?)

#1

Post by Mg3094066 »

I just remodeled the structure of the tower so now it is higher than the bank of china and the tower of asterlia I won you
@THEMAX
And finish the ray.
I doubt that I can add a realistic texture.
Maybe if someone can help me at this point.
@mdk_813
I Tried adding this to a backup but it did not work:
images.jpg
images.jpg (17.78 KiB) Viewed 3373 times
And this is the current model:
if someone looking for more references only will gogle images and search them as "Torre Latinoamericana"
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Mexico embassy.png
Mexico embassy.png (2.97 KiB) Viewed 3373 times

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Re: Progress of the Mexican Embassy (somebody can help me?)

#2

Post by Gabriel412 »

it is staying excellent, it continues like this

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THEMAX
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Re: Progress of the Mexican Embassy (somebody can help me?)

#3

Post by THEMAX »

Mg3094066 wrote:
22 Dec 2017, 04:13
I just remodeled the structure of the tower so now it is higher than the bank of china and the tower of asterlia I won you
@THEMAX
And finish the ray.
I doubt that I can add a realistic texture.
Maybe if someone can help me at this point.
@mdk_813
I Tried adding this to a backup but it did not work:images.jpg
And this is the current model:
if someone looking for more references only will gogle images and search them as "Torre Latinoamericana"
The new tower of Astrellia is still higher... 800 pixels tall

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Kevin hung
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Re: Progress of the Mexican Embassy (somebody can help me?)

#4

Post by Kevin hung »

My International commence centre 608 pixels
Bank of China 440 pixels

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Mg3094066
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Re: Progress of the Mexican Embassy (somebody can help me?)

#5

Post by Mg3094066 »

I won for a tube.
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THEMAX
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Re: Progress of the Mexican Embassy (somebody can help me?)

#6

Post by THEMAX »

Mg3094066 wrote:
22 Dec 2017, 18:45
I won for a tube.
The tower on the left is not Highest tower of astrellia

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Re: Progress of the Mexican Embassy (somebody can help me?)

#7

Post by Mg3094066 »

Pass me it pls :P

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Re: Progress of the Mexican Embassy (somebody can help me?)

#8

Post by Kevin hung »

i don't think so :)
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Kevin hung
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Re: Progress of the Mexican Embassy (somebody can help me?)

#9

Post by Kevin hung »

both of my tower and @themax[Posts][PM] are taller than yours

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Re: Progress of the Mexican Embassy (somebody can help me?)

#10

Post by Mg3094066 »

@Kevin hung
okay if i use the texture of glasses in the embassy? only to test and if it is well I will be able to upload the plugin. and give you credit.
@JustAnyone C'mon pass me the code for the disaster features this plugin needs earthquakes.

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Re: Progress of the Mexican Embassy (somebody can help me?)

#11

Post by JustAnyone »


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Re: Progress of the Mexican Embassy (somebody can help me?)

#12

Post by Kevin hung »

Mg3094066 wrote:
22 Dec 2017, 19:03
@Kevin hung
okay if i use the texture of glasses in the embassy? only to test and if it is well I will be able to upload the plugin. and give you credit.
@JustAnyone C'mon pass me the code for the disaster features this plugin needs earthquakes.
i cannot help you
i am so sorry
exam is coming
and I have lots of planned plugin are waiting me to finish them

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Mg3094066
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Re: Progress of the Mexican Embassy (somebody can help me?)

#13

Post by Mg3094066 »

Kevin hung wrote:
22 Dec 2017, 19:06
Mg3094066 wrote:
22 Dec 2017, 19:03
@Kevin hung
okay if i use the texture of glasses in the embassy? only to test and if it is well I will be able to upload the plugin. and give you credit.
@JustAnyone C'mon pass me the code for the disaster features this plugin needs earthquakes.
i cannot help you
i am so sorry
exam is coming
and I have lots of planned plugin are waiting me to finish them
Actually I will

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Mg3094066
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Re: Progress of the Mexican Embassy (somebody can help me?)

#14

Post by Mg3094066 »

@JustAnyone
The problem here is that the earthquake does not happen because the "Random Location" feature is not programmed, so I ask you where and how to program it.

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[
{
	"author":"Mg3094066",
	"frames":[{"bmp": "Mexico embassy.png"}],
	"height":4,
   "width":4,
	"id":"$MexEmbassy01$",
	"influence management":"40",
	"max count":"1",
   "draw ground": true,
	"monthly price":100,
	"needs road":true,
	"power":-50,
	"price":30000,
   "influence park":60,
   "influence culture":100,
	"text":"The Mexican embassy for UNO, and a representation for the latinoamerican tower that survived to 9/85",
	"title":"Mexican UNO embassy",
	"type":"public",
	"water":-50,
"fun":[{"condition":{"type":"date","z":360},
"actions":[{"type":"disaster","id":"earthquake"}]
}
]

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Re: Progress of the Mexican Embassy (somebody can help me?)

#15

Post by JustAnyone »

it should work

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Re: Progress of the Mexican Embassy (somebody can help me?)

#16

Post by Mg3094066 »

@Lobby How does this feature work?
"generic building"
Set "frame":0 to let the disaster spawn at a random position. If the disaster wasn't issued successfully, further actions won't be executed. Set "ignore":true to change this behavior.

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Re: Progress of the Mexican Embassy (somebody can help me?)

#17

Post by JustAnyone »

It happened every 360 days.

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Re: Progress of the Mexican Embassy (somebody can help me?)

#18

Post by THEMAX »

Dream tower, probably one of the current Highest tower of TT
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Re: Progress of the Mexican Embassy (somebody can help me?)

#19

Post by Lobby »

@Mg3094066 Which feature? The generic building disaster? That's a placeholder for buildings that have

Code: Select all

"disaster":true
set. It's not intended to be issued manually.

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Re: Progress of the Mexican Embassy (somebody can help me?)

#20

Post by Mg3094066 »

After some months i finally decided the texture and tis was the result only i will add some Mexican flags.
@Lobby what do u think?
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Ah fresh right?
Ah fresh right?
MexicoEmb.png (33.95 KiB) Viewed 3059 times

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