Progress of the Mexican Embassy (somebody can help me?)
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- Mg3094066
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Progress of the Mexican Embassy (somebody can help me?)
I just remodeled the structure of the tower so now it is higher than the bank of china and the tower of asterlia I won you
@THEMAX
And finish the ray.
I doubt that I can add a realistic texture.
Maybe if someone can help me at this point.
@mdk_813
I Tried adding this to a backup but it did not work: And this is the current model:
if someone looking for more references only will gogle images and search them as "Torre Latinoamericana"
@THEMAX
And finish the ray.
I doubt that I can add a realistic texture.
Maybe if someone can help me at this point.
@mdk_813
I Tried adding this to a backup but it did not work: And this is the current model:
if someone looking for more references only will gogle images and search them as "Torre Latinoamericana"
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- Mexico embassy.png (2.97 KiB) Viewed 3794 times
- Gabriel412
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Re: Progress of the Mexican Embassy (somebody can help me?)
it is staying excellent, it continues like this
- THEMAX
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Re: Progress of the Mexican Embassy (somebody can help me?)
The new tower of Astrellia is still higher... 800 pixels tallMg3094066 wrote: ↑22 Dec 2017, 04:13I just remodeled the structure of the tower so now it is higher than the bank of china and the tower of asterlia I won you
@THEMAX
And finish the ray.
I doubt that I can add a realistic texture.
Maybe if someone can help me at this point.
@mdk_813
I Tried adding this to a backup but it did not work:images.jpg
And this is the current model:
if someone looking for more references only will gogle images and search them as "Torre Latinoamericana"
- Kevin hung
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Re: Progress of the Mexican Embassy (somebody can help me?)
My International commence centre 608 pixels
Bank of China 440 pixels
Bank of China 440 pixels
- Kevin hung
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- Kevin hung
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Re: Progress of the Mexican Embassy (somebody can help me?)
both of my tower and @themax are taller than yours
- Mg3094066
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Re: Progress of the Mexican Embassy (somebody can help me?)
@Kevin hung
okay if i use the texture of glasses in the embassy? only to test and if it is well I will be able to upload the plugin. and give you credit.
@JustAnyone C'mon pass me the code for the disaster features this plugin needs earthquakes.
okay if i use the texture of glasses in the embassy? only to test and if it is well I will be able to upload the plugin. and give you credit.
@JustAnyone C'mon pass me the code for the disaster features this plugin needs earthquakes.
- JustAnyone
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Re: Progress of the Mexican Embassy (somebody can help me?)
i cannot help you
i am so sorry
exam is coming
and I have lots of planned plugin are waiting me to finish them
- Mg3094066
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Re: Progress of the Mexican Embassy (somebody can help me?)
Actually I willKevin hung wrote: ↑22 Dec 2017, 19:06i cannot help you
i am so sorry
exam is coming
and I have lots of planned plugin are waiting me to finish them
- Mg3094066
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Re: Progress of the Mexican Embassy (somebody can help me?)
@JustAnyone
The problem here is that the earthquake does not happen because the "Random Location" feature is not programmed, so I ask you where and how to program it.
The problem here is that the earthquake does not happen because the "Random Location" feature is not programmed, so I ask you where and how to program it.
Code: Select all
[
{
"author":"Mg3094066",
"frames":[{"bmp": "Mexico embassy.png"}],
"height":4,
"width":4,
"id":"$MexEmbassy01$",
"influence management":"40",
"max count":"1",
"draw ground": true,
"monthly price":100,
"needs road":true,
"power":-50,
"price":30000,
"influence park":60,
"influence culture":100,
"text":"The Mexican embassy for UNO, and a representation for the latinoamerican tower that survived to 9/85",
"title":"Mexican UNO embassy",
"type":"public",
"water":-50,
"fun":[{"condition":{"type":"date","z":360},
"actions":[{"type":"disaster","id":"earthquake"}]
}
]
- JustAnyone
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Re: Progress of the Mexican Embassy (somebody can help me?)
it should work
- Mg3094066
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Re: Progress of the Mexican Embassy (somebody can help me?)
@Lobby How does this feature work?
"generic building"
Set "frame":0 to let the disaster spawn at a random position. If the disaster wasn't issued successfully, further actions won't be executed. Set "ignore":true to change this behavior.
"generic building"
Set "frame":0 to let the disaster spawn at a random position. If the disaster wasn't issued successfully, further actions won't be executed. Set "ignore":true to change this behavior.
- JustAnyone
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Re: Progress of the Mexican Embassy (somebody can help me?)
It happened every 360 days.
- THEMAX
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Re: Progress of the Mexican Embassy (somebody can help me?)
Dream tower, probably one of the current Highest tower of TT
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- Lobby
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Re: Progress of the Mexican Embassy (somebody can help me?)
@Mg3094066 Which feature? The generic building disaster? That's a placeholder for buildings that haveset. It's not intended to be issued manually.
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"disaster":true
- Mg3094066
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Re: Progress of the Mexican Embassy (somebody can help me?)
After some months i finally decided the texture and tis was the result only i will add some Mexican flags.
@Lobby what do u think?
@Lobby what do u think?
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- Ah fresh right?
- MexicoEmb.png (33.95 KiB) Viewed 3480 times