Suggestio s for México's embassy

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Mg3094066
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Suggestio s for México's embassy

#1

Post by Mg3094066 »

I am doing an embassy for my country of the roleplay but I feel that it is not enough with what counts so this item serves to give ideas for me to be able to implement them
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Mg3094066
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Re: Suggestio s for México's embassy

#2

Post by Mg3094066 »

for the moment do not take into account the lack of lines

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Mg3094066
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Re: Suggestio s for México's embassy

#3

Post by Mg3094066 »

This building have 48 floors

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Mg3094066
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Re: Suggestio s for México's embassy

#4

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Mg3094066
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Re: Suggestio s for México's embassy

#5

Post by Mg3094066 »

(╯ಠ_ಠ)╯︵ ┻━┻

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Re: Suggestio s for México's embassy

#6

Post by CommanderABab »

My rework.
My rework.
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THEMAX
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Re: Suggestio s for México's embassy

#7

Post by THEMAX »

Good job : )

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Re: Suggestio s for México's embassy

#8

Post by Mg3094066 »

I LIKE it :D

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Re: Suggestio s for México's embassy

#9

Post by mdk_813 »

Mg3094066 wrote:
14 Oct 2017, 01:12
I am doing an embassy for my country of the roleplay but I feel that it is not enough with what counts so this item serves to give ideas for me to be able to implement them
You should add some pixel noise to the buildings, right now there are just plain fields of one color.
I assume these should be glass fronts? Then you would want to indicate some windows. You can do that by making vertical and horizontal lines that slightly differ in brightness (lighter and darker) from the rest of the windows. Also, you could use a soft brush with low opacity and draw in some light reflexes (on individual windows and on the front as a whole). Try looking closely at the skyscrapers that are already in the game and then try to mimic the way their windows are designed.

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