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Building height

Posted: 23 Sep 2017, 13:11
by BetterBear
I just learned that you can go higher than 256 pix. and there is no limitation. Unless the building got cut off because of camera limits.

Re: Building height

Posted: 23 Sep 2017, 15:55
by Josh
Thats true :fire

Re: Building height

Posted: 23 Sep 2017, 16:11
by CommanderABab
73, i think this is covered in mdx television towers thread.

Re: Building height

Posted: 26 Sep 2017, 21:43
by THEMAX
this is weird, they say that my new building "stock exchange" don't work because of height

Re: Building height

Posted: 26 Sep 2017, 21:47
by THEMAX
Fixed

Re: Building height

Posted: 26 Sep 2017, 21:52
by CommanderABab
You have to use the last line of this code if your image is taller than 256 pixels high:

Code: Select all

"id":"$ab.crimsonandclovercom00",
	"type":"park",
	"title":"Crimson and Clover",
	"author":"CommanderABab",
	"text":"big",
	"width":32,
	"height":32,
	"rotation aware":true,
	"build height":10,
The max build height is 31.

Re: Building height

Posted: 26 Sep 2017, 22:19
by THEMAX
CommanderABab wrote:
26 Sep 2017, 21:52
You have to use the last line of this code if your image is taller than 256 pixels high:

Code: Select all

"id":"$ab.crimsonandclovercom00",
	"type":"park",
	"title":"Crimson and Clover",
	"author":"CommanderABab",
	"text":"big",
	"width":32,
	"height":32,
	"rotation aware":true,
	"build height":10,
The max build height is 31.
Thank you a lot

Re: Building height

Posted: 02 Dec 2017, 09:37
by AwkwrdPrtMskrt
CommanderABab wrote:
26 Sep 2017, 21:52
You have to use the last line of this code if your image is taller than 256 pixels high:

Code: Select all

"id":"$ab.crimsonandclovercom00",
	"type":"park",
	"title":"Crimson and Clover",
	"author":"CommanderABab",
	"text":"big",
	"width":32,
	"height":32,
	"rotation aware":true,
	"build height":10,
The max build height is 31.
What number does the "build height" correspond to?

Re: Building height

Posted: 02 Dec 2017, 10:52
by CommanderABab
I believe 32 pixels per unit.

Re: Building height

Posted: 02 Dec 2017, 12:36
by Lobby
Actually 8px :)

Re: Building height

Posted: 03 Dec 2017, 02:15
by AwkwrdPrtMskrt
But 31x8 would be smaller than 256.

Re: Building height

Posted: 03 Dec 2017, 05:32
by CommanderABab
This is a 32x32 tile image.  Dur to the 2 across, 1 up rule, it is 1024 pixels wide and 512 pixels high.
This is a 32x32 tile image. Dur to the 2 across, 1 up rule, it is 1024 pixels wide and 512 pixels high.
Notice the 1 pixel blank line at top?
Notice the 1 pixel blank line at top?

Re: Building height

Posted: 03 Dec 2017, 09:17
by AwkwrdPrtMskrt
Yes?

Re: Building height

Posted: 03 Dec 2017, 09:48
by CommanderABab
Road tiles are 32x 16 pixels, but they also have the blank line at top. That's where the two corners of the next tiles go. :)

Re: Building height

Posted: 06 Dec 2017, 00:07
by AwkwrdPrtMskrt
CommanderABab wrote:
26 Sep 2017, 21:52
You have to use the last line of this code if your image is taller than 256 pixels high:

Code: Select all

"id":"$ab.crimsonandclovercom00",
	"type":"park",
	"title":"Crimson and Clover",
	"author":"CommanderABab",
	"text":"big",
	"width":32,
	"height":32,
	"rotation aware":true,
	"build height":10,
The max build height is 31.
I used the "build height" line but the tall buildings still disappear when I pan up away from them.

Re: Building height

Posted: 06 Dec 2017, 01:00
by CommanderABab
Yes, that is a consequence of tall huildings.

Re: Building height

Posted: 06 Dec 2017, 10:48
by AwkwrdPrtMskrt
Is there no way to remedy it?

Re: Building height

Posted: 06 Dec 2017, 12:01
by AwkwrdPrtMskrt
former member wrote:
06 Dec 2017, 11:40
CommanderABab wrote:
06 Dec 2017, 01:00
Yes, that is a consequence of tall huildings.
What is a huilding? :lol:
Typo? I think he meant buildings.