Explosion
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- KINGTUT10101
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Re: Explosion
Seems kind of ridiculous...CommanderABab wrote: ↑29 Jul 2017, 21:33Yep!KINGTUT10101 wrote: ↑29 Jul 2017, 21:28Will the explosion be tri ggered the same way as the nuclear power plant?
(Lol wut? Tr1ggered is censored?)
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Yep...
We mustn't try to use that word!
- Josh
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Re: Explosion
@Lobby
Maybe is is also an idea to make a delay time code before it explodes. And I think if the explosion radius is made smaller, the animation of the bomb should also be smaller
Maybe is is also an idea to make a delay time code before it explodes. And I think if the explosion radius is made smaller, the animation of the bomb should also be smaller
- JustAnyone
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Re: Explosion
Thank god, I was starting to cry.
- Josh
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Re: Explosion
Why?
- CommanderABab
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- Brody Craft
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Re: Explosion
He means how much time does it take to explode
- JustAnyone
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Re: Explosion
- CommanderABab
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Re: Explosion
Code?
Plugin Explosions are not in 326.
Plugin Explosions are not in 326.
- JustAnyone
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Re: Explosion
So when everything will be included?
Re: Explosion
Didnt you guys get 1.3.28? It came out a little while ago and also 1.3.27 "added explosion plugin support"
- JustAnyone
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Re: Explosion
Go0gLe pL4y i$ RuD3
I guess
I guess
- JustAnyone
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- JustAnyone
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- JustAnyone
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Re: Explosion
This is working right?Lobby wrote: ↑29 Jul 2017, 20:06Since version 326nuclear determines whether the explosion will lead to radioactive destroyed tiles.Code: Select all
"explodes":true, "nuclear":true,
@Lancaster Kingdom
- JustAnyone
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Re: Explosion
Happy to help