Explosion

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JustAnyone
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Explosion

Post by JustAnyone » Thu Jul 27, 2017 12:29

How to code a building that if you set it on fire or anything else it explodes like nuclear power plant, Lobby?
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Re: Explosion

Post by Brody Craft » Thu Jul 27, 2017 12:31

Maybe test the ICBM of yours and try to burn it up, see if it explodes
"Huh..."
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Re: Explosion

Post by JustAnyone » Thu Jul 27, 2017 12:43

I wonder what is she doing...
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Re: Explosion

Post by Brody Craft » Thu Jul 27, 2017 12:44

JustAnyone wrote:
Thu Jul 27, 2017 12:43
I wonder what is she doing...
Lobby aint a girl mate :lol:
"Huh..."
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Re: Explosion

Post by JustAnyone » Thu Jul 27, 2017 12:45

Brody Craft wrote:
Thu Jul 27, 2017 12:44
JustAnyone wrote:
Thu Jul 27, 2017 12:43
I wonder what is she doing...
Lobby aint a girl mate :lol:
Her photo seems grilly.
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Re: Explosion

Post by Brody Craft » Thu Jul 27, 2017 12:45

JustAnyone wrote:
Thu Jul 27, 2017 12:45
Brody Craft wrote:
Thu Jul 27, 2017 12:44
JustAnyone wrote:
Thu Jul 27, 2017 12:43
I wonder what is she doing...
Lobby aint a girl mate :lol:
Her photo seems grilly.
its just an avatar :lol: , his name is FABIAN, its not even a girl name :lol:
"Huh..."
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Re: Explosion

Post by JustAnyone » Thu Jul 27, 2017 23:09

@Lobby please help.
Last edited by JustAnyone on Thu Jul 27, 2017 23:16, edited 1 time in total.
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Re: Explosion

Post by CommanderABab » Thu Jul 27, 2017 23:13

You might try this:

@Lobby ,

Yelling won't get you anywhere. You are behaving like a certain banned person!
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Re: Explosion

Post by JustAnyone » Thu Jul 27, 2017 23:16

CommanderABab wrote:
Thu Jul 27, 2017 23:13
You might try this:

@Lobby ,

Yelling won't get you anywhere. You are behaving like a certain banned person!
Thanks
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Re: Explosion

Post by BetterBear » Fri Jul 28, 2017 4:04

JustAnyone wrote:
Thu Jul 27, 2017 23:16
CommanderABab wrote:
Thu Jul 27, 2017 23:13
You might try this:

@Lobby ,

Yelling won't get you anywhere. You are behaving like a certain banned person!
Thanks
Uhh..
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Re: Explosion

Post by JustAnyone » Fri Jul 28, 2017 11:28

@Lobby Please come and help me
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Re: Explosion

Post by Bearbear65 » Fri Jul 28, 2017 12:31

You don't have to mention him over and over
He's probably busy
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Re: Explosion

Post by khadafi laidi » Fri Jul 28, 2017 14:56

Stay here and i will be right back :space :space :space
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Re: Explosion

Post by Lobby » Sat Jul 29, 2017 20:06

Since version 326

Code: Select all

"explodes":true,
"nuclear":true,
nuclear determines whether the explosion will lead to radioactive destroyed tiles.
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Re: Explosion

Post by JustAnyone » Sat Jul 29, 2017 20:08

Lobby wrote:
Sat Jul 29, 2017 20:06
Since version 326

Code: Select all

"explodes":true,
"nuclear":true,
nuclear determines whether the explosion will lead to radioactive destroyed tiles.
And is there a way to manage radius of explosion?
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Re: Explosion

Post by CommanderABab » Sat Jul 29, 2017 20:17

No, lol, nuclear is nuclear!
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Re: Explosion

Post by CommanderABab » Sat Jul 29, 2017 20:18

Lobby wrote:
Sat Jul 29, 2017 20:06
Since version 326

Code: Select all

"explodes":true,
"nuclear":true,
nuclear determines whether the explosion will lead to radioactive destroyed tiles.
Wow, guess which plugin of mine gets this!
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Re: Explosion

Post by CommanderABab » Sat Jul 29, 2017 21:26

@LobbyFan
@Lobby

Do you know how it explodes?
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Re: Explosion

Post by KINGTUT10101 » Sat Jul 29, 2017 21:28

Will the explosion be tri ggered the same way as the nuclear power plant?

(Lol wut? Tr1ggered is censored?)
<..>
<..>
<..>
Yep...
Last edited by KINGTUT10101 on Sat Jul 29, 2017 21:32, edited 2 times in total.

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Re: Explosion

Post by Lobby » Sat Jul 29, 2017 21:29

No, only if you set it on fire or if something explodes nearby.
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Re: Explosion

Post by CommanderABab » Sat Jul 29, 2017 21:33

KINGTUT10101 wrote:
Sat Jul 29, 2017 21:28
Will the explosion be tri ggered the same way as the nuclear power plant?

(Lol wut? Tr1ggered is censored?)
<..>
<..>
<..>
Yep...
Yep! :lol:

We mustn't try to use that word!
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Re: Explosion

Post by CommanderABab » Sat Jul 29, 2017 22:01

Does it require a certain type? I've yet to have a park with those lines explode.
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Re: Explosion

Post by Lobby » Sat Jul 29, 2017 22:14

Oops, my mistake, it's not included in the current version, yet.
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Re: Explosion

Post by Lobby » Sat Jul 29, 2017 22:17

So I just included a property for the radius

Code: Select all

"explosion radius":16
with 16 being the default value if not specified.
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Re: Explosion

Post by CommanderABab » Sat Jul 29, 2017 22:23

Will be ready then :)
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