First building/plugin

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mdk_813
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First building/plugin

#1

Post by mdk_813 »

You want you to be mindful of some things:
1) perspective: Your straights are not straights but curves. In isometric perspective straights parallel to the ground are drawn like a staircase with each stair 2px wide.
2) You should get rid of these outlines, make them the same color as the rest.
3) The top needs to be lighter and the shadow is probably too long. (See example below on how to construct shadows)
4) In any other case I would say you need some texture, but here, as you are doing a weird monolith from outer space, the sides can stay smooth.

Edit: Sorry, I think the shadow in my example was wrong, too. Now it should be okay:
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Re: My first building/plugin

#2

Post by mdk_813 »

Yes, it's better, but the shape is still irregular. It kooks like it was wedged at the right side. Compare it to the example above. The top should be exactly the same as the bottom.

Also you should erase the bottom-most light grey pixel, it makes the shape irregular, too.

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Re: My first building/plugin

#3

Post by mdk_813 »

It should look something like this:
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Re: My first building/plugin

#4

Post by mdk_813 »

Take a look here:

red = erase pixel
green = add top color
blue = add color of left side
orange = add shadow color
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Re: My first building/plugin

#5

Post by MXD77 »

Sorry I can't help you with json file but I have some suggestions what this monument could added
1. Of course it should have a very big education influence
2. It could drawed aliens likes army's rocket launcher

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Re: My first building/plugin

#6

Post by CommanderABab »

If you're going to use this as a building, you may want to center it.

Plus at 320x320 pixels, that would set it as a 10x10 tile building.. Way too big!
Screenshot_20170724-122109.jpg
Here I centered it in Novix using the vertical symmetry tool and the edit move tool, resized it to 256x256 for an 8x8 tile building and set the front ground guide lines.
stereocntrd.png
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You should also follow mdk's advice above. The shadow needs to be removed past the ground lines.

A centered building is visually much easier to place in game :)

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Re: My first building/plugin

#7

Post by mdk_813 »

CommanderABab wrote:
24 Jul 2017, 19:05
Plus at 320x320 pixels, that would set it as a 10x10 tile building.. Way too big!
I think, these are meant as previews, so that we can actually see something here in the forum.
In the original post at the top there is a normal sized version.
But you are right, the object should be centered. Maybe it would help former member to use one of the 1x1-templates from the tutorial subforum and build on that.

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Re: My first building/plugin

#8

Post by Josh »

Its cool & black :)

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Re: My first building/plugin

#9

Post by CommanderABab »

mdk_813 wrote:
24 Jul 2017, 19:21
CommanderABab wrote:
24 Jul 2017, 19:05
Plus at 320x320 pixels, that would set it as a 10x10 tile building.. Way too big!
I think, these are meant as previews, so that we can actually see something here in the forum.
In the original post at the top there is a normal sized version.
But you are right, the object should be centered. Maybe it would help former member to use one of the 1x1-templates from the tutorial subforum and build on that.
:lol: Thanks!

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Re: My first building/plugin

#10

Post by CommanderABab »

Use the eyedropper or color pickup tool to grab whichever adjoining color fits best and fill or draw over the black line with it. Be sure to use undo if it doesn't look right.

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Re: My first building/plugin

#11

Post by Bearbear76 »

former member wrote:
25 Jul 2017, 01:18
OK.
I used Pixly to build the structure.
And then color it.
But how do I delete the black outline without affecting the building?

Here's how it turned out:
Color it manually

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Re: My first building/plugin

#12

Post by Bearbear76 »

I think the top should look more like this
hah.png
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Re: My first building/plugin

#13

Post by mdk_813 »

former member wrote:
25 Jul 2017, 01:18
OK.
I used Pixly to build the structure.
And then color it.
But how do I delete the black outline without affecting the building?

Here's how it turned out:
In this quoted posting, your geometry is correct. You only need to paint over the outlines with the same colors from the sides. The vertical outline in the center should have the same color as the left side. But, you cannot simply delete the outlines and push the two parts together, because then you screw up the geometry of your object again.

Again, look at my example with the light blue monolith from above! This should tell you exactly how to color your black monolith.

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Re: My first building/plugin

#14

Post by mdk_813 »

Yes, it's almost good. Almost, because the bottom and the top should be the same. Here they are inverted.

But why don't you just take the version from the posting I quoted above (the one with the black outlines)?
You have a correct geometry there and would just need to paint over the outlines.

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Re: My first building/plugin

#15

Post by mdk_813 »

Don't worry, it really isn't hard at all.
You were already on the right track with the version in the quoted post. Just one thing was missing, and that is painting over the outlines. That's all. Just paint over them, make them the same colors as the sides, but don't delete them!

With geometry I mean that you are trying to create a boxshaped object. If you don't use that staircase-pattern (draw two pixels, go one line up, two pixels etc.) or if you break it up by drawing one pixel instead of two at some point, then you don't do a boxshaped object anymore but something that is curved or wedged etc. Also, if you just erase the outlines and push the parts together, then it becomes a different object, one that is smaller and thinner than the one which you intended to draw.

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Re: My first building/plugin

#16

Post by mdk_813 »

former member wrote:
25 Jul 2017, 16:55
That's what I don't know how to do.
When I paint over the outlines, it loses its shape.
And then I have to revert to the outlines again.
I need an in depth guide about painting the outlines that I can use for every building.
Actually, it doesn't change its shape then, it stays just the same:
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Re: My first building/plugin

#17

Post by mdk_813 »

This is one of the pictures from theo's tutorial:
Notice how the colors contact at the edges of the box? Its just the same principle as in my image above in step 2), only Theo's box is a little larger.
The same principles apply to every building with straight edges.
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Re: My first building/plugin

#18

Post by mdk_813 »

former member wrote:
25 Jul 2017, 17:18
I'm just saying that coloring the outlines makes the building thicker than before.
It apears a bit thicker, because you see more of the sides' colors. But actually the object is not thicker at all, it has the same width in pixels as before.
former member wrote:
25 Jul 2017, 17:18
Anyway, here's it again.
Is it better?
Ok, it is better, but still not quite there:
pink = add top-color (mid-grey)
blue = add color of left side (lighter grey)
yellow = add shadow color
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Re: My first building/plugin

#19

Post by mdk_813 »

Yes, there you go! That's it :D

But there is one lonely pixel of the shadow color below the monolith that doesn't belong there. You should erase that.

If you want to make it thinner:
red = erase here
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Re: My first building/plugin

#20

Post by Bearbear76 »

Former member is having a hard time :lol:

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