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More texture space

Posted: 30 Apr 2017, 13:05
by Lobby
Good news, with version 284 we will double the available texture space for plugins to 1024x2048 pixels.

That might be subject to change if we need the space in the future, but for now we have enough space so we can give it to you.

Posted: 30 Apr 2017, 14:17
by CommanderABab
That is great news!

Posted: 30 Apr 2017, 14:31
by BetterBear
What did that mean? I can make 8x16 tile plug in or something?

Posted: 30 Apr 2017, 14:39
by Lobby
It basically means that you can have more plugins now than before. If you didn't reach the limit yet you probably also won't reach it in the near future 8)

Posted: 30 Apr 2017, 19:57
by Mayor Jeffrey IX
:shock:
Yay!

Posted: 01 May 2017, 02:39
by Josh
That is some great news! 8)

Posted: 01 May 2017, 04:33
by BetterBear
Lobby wrote:It basically means that you can have more plugins now than before. If you didn't reach the limit yet you probably also won't reach it in the near future 8)
I'm planning to make Empire State Building in real scale, so I'm asking'
Did that mean I can make plug ins double the size of the tallest building in game?

Posted: 01 May 2017, 09:49
by Lobby
No, that won't work. The maximum height of buildings is limited to 512px. The reason is that otherwise those buildings will disappear too early when you scroll them out at the bottom.

However, you could use a single animation with one frame to let your building look higher.

Posted: 01 May 2017, 10:41
by Sometheotown mayor
wait.
the height limit is 512px ? Isn't it 225 or something ?

Posted: 01 May 2017, 10:57
by Lobby
Oops, you're right

Posted: 01 May 2017, 11:00
by BetterBear
Lobby wrote:Oops, you're right
In Pixly, my Level T skyscraper uses 250 pixels..
And the height is 21.

Posted: 01 May 2017, 11:09
by Lobby
Maximum height is 32x8=256px and it's measured from the pivot point of the building. So a building with a big base size might have a higher image as source.

Anyway, as mentioned you can get around these limitations if you really want by using animations.

Posted: 01 May 2017, 11:22
by BetterBear
Lobby wrote:Maximum height is 32x8=256px and it's measured from the pivot point of the building. So a building with a big base size might have a higher image as source.

Anyway, as mentioned you can get around these limitations if you really want by using animations.
Ok this might be an off topic but, how much pixels did Theo use for one floor? I use 7..

Posted: 01 May 2017, 11:31
by Lobby
You might count yourself, it varies :)

For example here it's 5.

Posted: 01 May 2017, 11:40
by BetterBear
Ok, thanks :)
So that means, I'm gonna shrunk the floors of my empire state building so it can reach 101 floors.. Plus that tall white thing on top.. The floor of the tallest red TT apartment is 50, so its gonna take me so much work :lol:

Posted: 01 May 2017, 12:02
by Josh
A pixel is a bit more than half a meter because people are 3 pixels
So, 7 pixels is around 4 meter

Posted: 01 May 2017, 12:02
by Josh
Thats prettu big

Plug ins

Posted: 06 May 2017, 20:23
by JRhodes
Is there a page I can read to teach me about plug ins and how to use them?

Thanks

Posted: 06 May 2017, 20:26
by CommanderABab