The ACTUAL tutorial on custom animations

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FranchuFranchu
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The ACTUAL tutorial on custom animations

Post by FranchuFranchu » Sun Jun 17, 2018 22:22

Since KoalaGuy was deleted, all his posts are gone. One of those posts was about custom animations. So here I am remaking the tutorial

To define your animation:

Code: Select all

[
   {
       "id":"myanimation",
       "frames":[ {
              "bmp":"myanim.png"
              "move x":5 //In moment number 1, 
             //our animation will be in x 5
             "move y":16 //and in y 16
           },{
              "bmp":"myanim.png"
              "move x":10 //In moment number 2, 
             //our animation will be in x 10
             "move y":16 //and in y 16
           }
           
         ]
         "handle interpolation":5 //5 ticks between
         //moment 1 and moment 2
     }
]
To use it:

Code: Select all

[ 
  {
    "id":"buildingwithanimation",
    "type":"decoration",
    "width":1,
    "height":1,
    "frames":[{"bmp":"basepart.png"}],
    "animation":[
      {"id":"myanimation"}
    ]
  }
 ]
I hope I didn't mess up with anything
\(\sqrt {-1}\)
...

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dom.stephen
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Re: The ACTUAL tutorial on custom animations

Post by dom.stephen » Sun Jun 24, 2018 15:30

How is x and y defined?
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FranchuFranchu
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Re: The ACTUAL tutorial on custom animations

Post by FranchuFranchu » Sun Jun 24, 2018 16:34

You mean "move x" and "move y" or "x" and "y"?
\(\sqrt {-1}\)
...

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dom.stephen
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Re: The ACTUAL tutorial on custom animations

Post by dom.stephen » Sun Jun 24, 2018 16:48

Both? I'm clueless to animations :calc
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FranchuFranchu
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Re: The ACTUAL tutorial on custom animations

Post by FranchuFranchu » Sun Jun 24, 2018 21:58

"x" and "y" select a certain part of a image. For example

Code: Select all

"frames":[{
"bmp":"file.png",
"x": 20,
"y":40,
"w": 30,
"h":50
}]
will use a 30×50 rectangle starting at point 20,40 of file.png and set it as the building's frame. You don't to use them in animations. You can use them in any building

"move x" and "move y" are for animations. They set the position of the animation in a specific moment

In the first example of this topic, I made the animation go from (5,16) to (10,16)
\(\sqrt {-1}\)
...

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