dry attribute for ground

Learn here how to create and use plugins.

Moderator: Plugin Moderators

Post Reply
Online
User avatar
CommanderABab
Inhabitant of a Multiverse
Reactions:
Posts: 5883
Joined: Tue Jun 07, 2016 21:12
Plugins: Show
Version: Beta

dry attribute for ground

Post by CommanderABab » Fri Nov 03, 2017 18:54

If you include

Code: Select all

"dry":true
in your ground plugin, it cannot be replaced by water and can't be flooded by the flood disaster.

Requires beta 371 upward.
497497Currently using 497. 497 What's new? :)
Save bug squashed!
:)

Telegram - t.me/
🆎️🆎️🆎️🆎️Commander🆎️🆎️

Online
User avatar
CommanderABab
Inhabitant of a Multiverse
Reactions:
Posts: 5883
Joined: Tue Jun 07, 2016 21:12
Plugins: Show
Version: Beta

Re: dry attribute for ground

Post by CommanderABab » Fri Nov 03, 2017 19:06

Not if you hijack the normal ground id. :)
497497Currently using 497. 497 What's new? :)
Save bug squashed!
:)

Telegram - t.me/
🆎️🆎️🆎️🆎️Commander🆎️🆎️

User avatar
22Alpha
Inhabitant of a Conurbation
Reactions:
Posts: 426
Joined: Sat Sep 23, 2017 14:29

Re: dry attribute for ground

Post by 22Alpha » Sat Nov 18, 2017 6:21

This would also mean that if buildings have dry:true with roads nearby, adding flood would only affect roads and not the buildings. Am I right?
United we stand
Divided we fall

Online
User avatar
CommanderABab
Inhabitant of a Multiverse
Reactions:
Posts: 5883
Joined: Tue Jun 07, 2016 21:12
Plugins: Show
Version: Beta

Re: dry attribute for ground

Post by CommanderABab » Sat Nov 18, 2017 9:51

Roads could be built on dry ground also.
497497Currently using 497. 497 What's new? :)
Save bug squashed!
:)

Telegram - t.me/
🆎️🆎️🆎️🆎️Commander🆎️🆎️

User avatar
22Alpha
Inhabitant of a Conurbation
Reactions:
Posts: 426
Joined: Sat Sep 23, 2017 14:29

Re: dry attribute for ground

Post by 22Alpha » Sat Nov 18, 2017 11:16

But would not load floods right? or they would but it will come back after flood?
United we stand
Divided we fall

Online
User avatar
CommanderABab
Inhabitant of a Multiverse
Reactions:
Posts: 5883
Joined: Tue Jun 07, 2016 21:12
Plugins: Show
Version: Beta

Re: dry attribute for ground

Post by CommanderABab » Sat Nov 18, 2017 11:41

Anything that gets flooded is removed during the disaster and replaced by new ground.
497497Currently using 497. 497 What's new? :)
Save bug squashed!
:)

Telegram - t.me/
🆎️🆎️🆎️🆎️Commander🆎️🆎️

Post Reply

Return to “Tutorials and Documentation”

Who is online

Users browsing this forum: No registered users and 2 guests