dry attribute for ground

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CommanderABab
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dry attribute for ground

Post by CommanderABab » Fri Nov 03, 2017 18:54

If you include

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"dry":true
in your ground plugin, it cannot be replaced by water and can't be flooded by the flood disaster.

Requires beta 371 upward.
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Re: dry attribute for ground

Post by KoalaGuy » Fri Nov 03, 2017 19:02

Seems kinda useless, because you can just place normal ground for 0T over it and build water :bq

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Re: dry attribute for ground

Post by CommanderABab » Fri Nov 03, 2017 19:06

Not if you hijack the normal ground id. :)
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Re: dry attribute for ground

Post by KoalaGuy » Fri Nov 03, 2017 19:26

CommanderABab wrote:
Fri Nov 03, 2017 19:06
Not if you hijack the normal ground id. :)
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22Alpha
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Re: dry attribute for ground

Post by 22Alpha » Sat Nov 18, 2017 6:21

This would also mean that if buildings have dry:true with roads nearby, adding flood would only affect roads and not the buildings. Am I right?
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Re: dry attribute for ground

Post by CommanderABab » Sat Nov 18, 2017 9:51

Roads could be built on dry ground also.
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22Alpha
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Re: dry attribute for ground

Post by 22Alpha » Sat Nov 18, 2017 11:16

But would not load floods right? or they would but it will come back after flood?
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Re: dry attribute for ground

Post by CommanderABab » Sat Nov 18, 2017 11:41

Anything that gets flooded is removed during the disaster and replaced by new ground.
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