Setting up Pixly Android editor for Theotown Pixel Art Plugins

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appinv
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Setting up Pixly Android editor for Theotown Pixel Art Plugins

Post by appinv » Tue Oct 17, 2017 7:05

If you want to make plugins on the go, i published a post :
https://abdurrahmaanjanhangeer.wordpres ... t-plugins/

explaining how to optimise your settings. Hope it helps !

Code: Select all

blog = "https://abdurrahmaanjanhangeer.wordpress.com"
best_game_on_play_store = "theo town"

def showInfo():
	global blog, best_game_on_play_store
	print(blog, best_game_on_play_store, sep="\n")

showInfo()

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dyno
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Re: Setting up Pixly Android editor for Theotown Pixel Art Plugins

Post by dyno » Fri Nov 10, 2017 12:43

do you know how to make real life texture using pixly?

some say i can take a picture of building's surface and copy and paste it on my plugin texture but i can't find this option anywhere in this app.
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A guy from Shireport
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Re: Setting up Pixly Android editor for Theotown Pixel Art Plugins

Post by A guy from Shireport » Fri Nov 10, 2017 13:17

@KoalaGuy Now i understand how to do plugin thank KoalaGuy
(But i need to get 4A or 5A for my exam in November 19
so i get a phone)
Well my father didn't want to give me laptop anymore.
Welp I guess I will comeback with my mother phone (maybe if she sleep or didn't want to use it)
Well right now I need to spend money right now
#Roadto800Riggit

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dyno
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Re: Setting up Pixly Android editor for Theotown Pixel Art Plugins

Post by dyno » Fri Nov 10, 2017 15:07

KoalaGuy wrote:
Fri Nov 10, 2017 13:08
@dyno
1. Open the texture you want to use in Pixly.
2. Open settings, go to edit, select resize canvas
3. Change canvas size so it is smaller than your building
4. Use the select tool to select the part you want to use
5. Open settings, go to edit, select copy.
6. Open the image of your building
7. Create a new layer and select it
8. Open settings, go to edit, select paste.
Done :bc

Thank You! :D
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