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Date dependent animations
Posted: 14 Aug 2017, 21:11
by Lobby
With version 332 you will be able to show an animation only on a specific date (range). For example, if we want to show an animation with id $animationblinkingredlight3x3 (this one is built-in into the game) only on 2nd, 3rd and 4th december. Then we might add this code to our building/road plugin:
Code: Select all
"animation":[
{
"id":"$animationblinkingredlight3x3","x":15,"y":-1,
"date":{
"start day":2,
"start month":12,
"days":3
}
}
],
If you want the animation on multiple date ranges with gaps in between you may provide multiple animation spots, each for a single date range.
Re: Date dependent animations
Posted: 15 Aug 2017, 10:59
by Brody Craft
Can you lock animation for the amout of time you set?
Re: Date dependent animations
Posted: 15 Aug 2017, 14:01
by Lobby
No, you cannot lock the animation, but you might do something similar by having to animations, a static and a non-static one. By switching between these two dependent on date you might create a similar effect.
You can also do it weekly or monthly by using
repeat:
Code: Select all
"animation":[
{
"id":"$animationblinkingredlight3x3","x":15,"y":-1,
"date":{
"start day":2,
"days":3,
"repeat":"weekly"
}
}
],
Valid arguments for repeat are
yearly,
monthly and
weekly.
If you want to set an amount of days until it should repeat you can use
days total:
Code: Select all
"animation":[
{
"id":"$animationblinkingredlight3x3","x":15,"y":-1,
"date":{
"start day":1,
"days":1,
"days total":2
}
}
],
This example only shows the animation any second day.
Re: Date dependent animations
Posted: 01 Nov 2017, 09:31
by JustAnyone
Lobby wrote: ↑15 Aug 2017, 14:01
No, you cannot lock the animation, but you might do something similar by having to animations, a static and a non-static one. By switching between these two dependent on date you might create a similar effect.
You can also do it weekly or monthly by using
repeat:
Code: Select all
"animation":[
{
"id":"$animationblinkingredlight3x3","x":15,"y":-1,
"date":{
"start day":2,
"days":3,
"repeat":"weekly"
}
}
],
Valid arguments for repeat are
yearly,
monthly and
weekly.
Could I use the same code for notifications?
Re: Date dependent animations
Posted: 01 Nov 2017, 13:11
by Lobby
@JustAnyone see
this thread for date dependent fun
Re: Date dependent animations
Posted: 01 Nov 2017, 20:11
by THEMAX
We can make weekly firework!!!!
Re: Date dependent animations
Posted: 02 Dec 2018, 15:26
by Imran M
So, I could make a rocket fly up on December 1st, and I could make it come back on the 31st of December? I'm making a new plugin. But, I need to make two animations, one for leaving, and one for landing, and I'm thinking of using the other type of animation, like move x
Re: Date dependent animations
Posted: 03 Dec 2018, 23:22
by Imran M
Oh, I dumb. I just realized it. Thanks!
Re: Date dependent animations
Posted: 03 Jun 2022, 23:23
by FVI
Lobby wrote: ↑14 Aug 2017, 21:11
With version 332 you will be able to show an animation only on a specific date (range). For example, if we want to show an animation with id $animationblinkingredlight3x3 (this one is built-in into the game) only on 2nd, 3rd and 4th december. Then we might add this code to our building/road plugin:
Code: Select all
"animation":[
{
"id":"$animationblinkingredlight3x3","x":15,"y":-1,
"date":{
"start day":2,
"start month":12,
"days":3
}
}
],
If you want the animation on multiple date ranges with gaps in between you may provide multiple animation spots, each for a single date range.
But by doing this, will the plugin be animated on December 2, 3 and 4 in real life or on theotown?
Re: Date dependent animations
Posted: 03 Jun 2022, 23:26
by JustAnyone
It will be animated according to the in-game time.
Re: Date dependent animations
Posted: 04 Jun 2022, 10:27
by FVI
Ok
怎么确认画中点的位置?
Posted: 22 Jul 2023, 07:57
by 这太好了
正当你们讨论的热火朝天的时候,我在旁边懵逼了,我不知道怎么确定点在画中的位置,谁能教教我?谢谢