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Hadestia
Inhabitant of a Megalopolis Reactions:
Posts: 727 Joined: 17 Jul 2017, 16:16
Location: Philippines
Plugins: Showcase Store
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#26
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by Hadestia » 09 Aug 2017, 17:14
Lobby wrote: ↑ 09 Aug 2017, 16:21
It's just $carres02 (both, black and white limo)
thank you lobby
actemendes
Metropolitan Reactions:
Posts: 131 Joined: 20 Jan 2017, 16:53
Location: Russia
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#27
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by actemendes » 20 Aug 2017, 21:59
Is there any code that allows helicopters to spawn, including the animation of their take-off and landing. For example, as in a large fire department
Lobby
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Posts: 3705 Joined: 26 Oct 2008, 12:34
Plugins: Showcase Store
Version: Beta
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#28
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by Lobby » 22 Aug 2017, 17:36
No.
The question is, what should such an helicopter do? Just fly around a bit? I think it's not that much work to add it, but I currently have no time to.
actemendes
Metropolitan Reactions:
Posts: 131 Joined: 20 Jan 2017, 16:53
Location: Russia
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#29
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by actemendes » 22 Aug 2017, 22:22
Lobby wrote: ↑ 22 Aug 2017, 17:36
No.
The question is, what should such an helicopter do? Just fly around a bit? I think it's not that much work to add it, but I currently have no time to.
In general, sending a helicopter from point A to point B. This is the main one. Of course, you can do it the way you said. Fly around the point. I do not think it's complicated. In addition, such a thing already exists in the game. Is there a way to access all the codes of the game yourself? I would like to study some mechanics, if possible
Lobby
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Posts: 3705 Joined: 26 Oct 2008, 12:34
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#30
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by Lobby » 22 Aug 2017, 23:29
The code isn't open source, so there's no easy access. However, I may leak some code files for better (or less) understanding.
Josh
Graphic designer Reactions:
Posts: 2214 Joined: 11 Mar 2017, 19:20
Location: The Netherlands
Plugins: Showcase Store
Version: Beta
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#31
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by Josh » 23 Aug 2017, 09:14
It sounds interesting, I also would like to know more about codes
Lobby
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Posts: 3705 Joined: 26 Oct 2008, 12:34
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#32
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by Lobby » 23 Aug 2017, 11:15
https://github.com/LobbyDivinus/TheoTown-public
Without proper documentation. FlyingTrafficHandler handles things like helicopters, rockets, and airplanes. The folder flyingobjectcontrollers contains the corresponding controllers for each type of flying object (for plugins a generic helicopter controller would be needed similar to the implementation for cars).
Josh
Graphic designer Reactions:
Posts: 2214 Joined: 11 Mar 2017, 19:20
Location: The Netherlands
Plugins: Showcase Store
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#33
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by Josh » 23 Aug 2017, 16:15
@Lobby do you know a good & fast way to learn java?
Barky
TheoTown Cartographer Reactions:
Posts: 2056 Joined: 17 Apr 2017, 22:13
Location: Ireland
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#34
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by Barky » 23 Aug 2017, 16:21
There is no fast way to learn programming. It takes time and effort. I'm not very good at self-teaching myself so I'm waiting until I can learn a coding launguage in school.
Josh
Graphic designer Reactions:
Posts: 2214 Joined: 11 Mar 2017, 19:20
Location: The Netherlands
Plugins: Showcase Store
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#35
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by Josh » 23 Aug 2017, 16:23
Barky wrote: ↑ 23 Aug 2017, 16:21
There is no fast way to learn programming. It takes time and effort. I'm not very good at self-teaching myself so I'm waiting until I can learn a coding launguage in school.
Yes, I know there is no fast way, but maybe Lobby has some tips
Lobby
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Posts: 3705 Joined: 26 Oct 2008, 12:34
Plugins: Showcase Store
Version: Beta
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#36
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by Lobby » 23 Aug 2017, 18:11
Doing something meaningful can be motivating in learning a language, although you will probably abort most of your starting projects. When I learned coding there were not coding video tutorials for it like you find them nowadays on platforms like Youtube. I'm not sure about that, but they are probably also really helpful.
JustAnyone
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Posts: 3479 Joined: 23 Jul 2017, 12:45
Location: Easter Island
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#37
Post
by JustAnyone » 23 Sep 2017, 11:50
Lobby, could I get swat car Texture and modify it?
Jesus
Villager Reactions:
Posts: 12 Joined: 26 Jul 2017, 21:22
Plugins: Showcase Store
Version: Beta
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#39
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by Jesus » 26 Sep 2017, 00:01
Lobby wrote: ↑ 03 May 2017, 21:28
It's just $cartv00
can i get the texture of the tv car?
Bearbear76
Former Bearbear65 Reactions:
Posts: 5730 Joined: 10 Feb 2017, 14:53
Location: L2 cache
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#40
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by Bearbear76 » 26 Sep 2017, 10:01
Jesus wrote: ↑ 26 Sep 2017, 00:01
Lobby wrote: ↑ 03 May 2017, 21:28
It's just $cartv00
can i get the texture of the tv car?
It's in the first post
Jesus
Villager Reactions:
Posts: 12 Joined: 26 Jul 2017, 21:22
Plugins: Showcase Store
Version: Beta
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#42
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by Jesus » 29 Sep 2017, 21:36
Bearbear65 wrote: ↑ 26 Sep 2017, 10:01
Jesus wrote: ↑ 26 Sep 2017, 00:01
Lobby wrote: ↑ 03 May 2017, 21:28
It's just $cartv00
can i get the texture of the tv car?
It's in the first post
Thanks
malsa
Inhabitant of a Multiverse Reactions:
Posts: 5085 Joined: 10 Feb 2017, 17:40
Location: Malaysia
Plugins: Showcase Store
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#43
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by malsa » 30 Sep 2017, 07:38
Are you Jesus?
Lobby
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Posts: 3705 Joined: 26 Oct 2008, 12:34
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#44
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by Lobby » 01 Oct 2017, 22:57
Busses:
busses.png (3.42 KiB) Viewed 13360 times
SWAT:
swat.png (618 Bytes) Viewed 13360 times
Wekabu city
Inhabitant of a Megalopolis Reactions:
Posts: 586 Joined: 29 Aug 2017, 21:07
Location: Germany, Hessia
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#45
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by Wekabu city » 12 Jan 2018, 01:14
I've got a Question about the car spawning:
Can the target be a specific Zone ?