Advanced tags for building plugins
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- CommanderABab
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Re: Advanced tags for building plugins
Can be done, but it's complicated and the code is long.
- CommanderABab
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Re: Advanced tags for building plugins
Akira Maruni wrote: ↑16 Apr 2019, 16:04I have an inspiration to make a zone that a bit similar with "Primitive Zone" plugin, but I try to make it with modern building. The purpose is to make the game looks more real with various RCI building in a zone rather than to build the same type building in a zone.
So, rather than I create the new buildings, I choose to create a code spawn some buildings from the game itself. Is it legal if I use in-game building ? What code should I use ?
First step: collect the ids and sizes of the in-game buildings you wish built in your zone. Remember it's not a good idea to mix polluting industries with residential buildings.
- JustAnyone
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Re: Advanced tags for building plugins
Lobby wrote: ↑31 May 2017, 00:37Since version 296 you may let buildings (e.g. decorations) automatically spawn in map creation. To do so, we added an object called "spawn" which contains probability p, main spawn height height and max deviation from it radius.
A small sample plugin that spawns grass in the ocean:To give you some intuition about what height means I measured some height values in this map:Code: Select all
[ { "id":"$myspawntest00", "type":"decoration", "width":1, "height":1, "frames":[{"x":0,"y":0,"w":32,"h":16}], "needs water":false, "needs land":false, "draw ground":true, "spawn": { "p":0.01, "height":-600, "radius":600 } } ]
- CommanderABab
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Re: Advanced tags for building plugins
Thanķs, but that isn't what he is talking about!
- Imran M
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Re: Advanced tags for building plugins
You used a different k
- CommanderABab
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- Imran M
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Re: Advanced tags for building plugins
Stahp it.
- KINGTUT10101
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Re: Advanced tags for building plugins
What does chargeable do?
- Lakan Haraya
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Re: Advanced tags for building plugins
Well, please teach us! PLEASE!FranchuFranchu wrote: ↑15 Feb 2019, 21:44Lua is 5th grade math compared to C, Assembly and other low level languages
- A dutch Guy
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Re: Advanced tags for building plugins
@Lobby I've ran into a problem while making a body disposal plugin. I get an IllegalStateExeption for the "type":"body disposal" when booting up the game. Does this mean that its impossible to create plugins or is there a way to solve it?
code:
code:
Code: Select all
[
{
"id":"$Modern_Crematorium_by_A_Dutch_Guy",
"type":"body disposal",
"title":"Large modern crematorium",
"text":"i will add this later",
"author":"A Dutch Guy",
"width":5,
"height":5,
"frames":[{"bmp":"Modern_Crematorium.png"}],
"influence body disposal":200,
"price":50000,
"monthly price":50
}
]
- CommanderABab
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- MsgmSgmsG
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Re: Advanced tags for building plugins
Can i use "frame alignment" in RIC?? I try this tag in my 1×1 house plugin but I have to place residential zone before i place this house...
- Kamikazi
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Re: Advanced tags for building plugins
How do you get access to the privilege code for waste and corpse disposal thing for plugins?
- CommanderABab
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Re: Advanced tags for building plugins
You ask Lobby to join the trusted plugin creators group
- CommanderABab
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Re: Advanced tags for building plugins
You could also use a frame aligned 1x1 park type that when built removes itself, builds the residential zone, then the frame aligned 1x1 house.