[Fixed] Patients and students
- rare_metal
- Metropolitan
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[Fixed] Patients and students
Example. I have hospital A and B, they working normal. Then i reenter in the game and H A is overfilled and H B is empty. Ok. I remove both and build new ones on the same places. All become normal.
I reenter, H A is empty and H B is overfilled. Ok, once again.
I reenter, H A is ok, H B has less patient than usual and H C is overfilled. Oookay. I remove all hospitals, wait few days, build them again and all become normal. For now.
I reenter... You know what's next.
About students. Elementary schools have similar problem but not so strong. Sometimes reached number is greater than needed. That's odd, isn't it?
I reenter, H A is empty and H B is overfilled. Ok, once again.
I reenter, H A is ok, H B has less patient than usual and H C is overfilled. Oookay. I remove all hospitals, wait few days, build them again and all become normal. For now.
I reenter... You know what's next.
About students. Elementary schools have similar problem but not so strong. Sometimes reached number is greater than needed. That's odd, isn't it?
- rare_metal
- Metropolitan
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I notice in v 233 but i think it appears earlier. See this thread http://www.theotown.com/forum/viewtopic.php?t=885
- rare_metal
- Metropolitan
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- CommanderABab
- AB
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- rare_metal
- Metropolitan
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- Lobby
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That was a hard to find bug. For performance reasons we use sorted lists of all buildings to find near buildings fast. The problem was the insertion algorithm into that list weren't fully precise. Not a problem for most usages, but here, with such a big city, errors accumulated, so some people couldn't find the building nearby.
235 will fix it, I'm sure about that.
235 will fix it, I'm sure about that.
- CommanderABab
- AB
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