City planning problems

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dom.stephen
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City planning problems

#1

Post by dom.stephen »

Does anyone have good advice on city planning without the repetitiveness of grids? I am tired of using grids in my city.

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AwkwrdPrtMskrt
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Re: City planning problems

#2

Post by AwkwrdPrtMskrt »

You can try adapting your grid to the different sizes of buildings as well as the terrain itself.

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-LeoLeo-
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Re: City planning problems

#3

Post by -LeoLeo- »

My way to do this:
Place some roads(2-3), group some nice looking buildings of different sizes together, this usually end up making an L shape block, repeat.
This make my city: Kerwan have very few grids. Not sure about impact on traffic though.

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Josh
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Re: City planning problems

#4

Post by Josh »

dom.stephen wrote:
16 Dec 2017, 08:25
Does anyone have good advice on city planning without the repetitiveness of grids? I am tired of using grids in my city.
example.png
example.png (8.56 KiB) Viewed 5103 times
Something like this?
I just start placing a building and put roads around it. There isn't really much to explain :bc

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dom.stephen
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Re: City planning problems

#5

Post by dom.stephen »

Josh wrote:
16 Dec 2017, 12:27
dom.stephen wrote:
16 Dec 2017, 08:25
Does anyone have good advice on city planning without the repetitiveness of grids? I am tired of using grids in my city.
example.png
Something like this?
I just start placing a building and put roads around it. There isn't really much to explain :bc
Not sure if that would be practical outside of sandbox, but yeah, I'll try. :bc

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Ahmad Nur Aizat
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Re: City planning problems

#6

Post by Ahmad Nur Aizat »

My advice is, don't start making huge city literally and instantly. Unless you're pro like Matison (like he did in Royal Coast)

Try making a tiny village first, then grow it up slowly one at a time

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