City planning problems
- dom.stephen
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City planning problems
Does anyone have good advice on city planning without the repetitiveness of grids? I am tired of using grids in my city.
- AwkwrdPrtMskrt
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Re: City planning problems
You can try adapting your grid to the different sizes of buildings as well as the terrain itself.
- -LeoLeo-
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Re: City planning problems
My way to do this:
Place some roads(2-3), group some nice looking buildings of different sizes together, this usually end up making an L shape block, repeat.
This make my city: Kerwan have very few grids. Not sure about impact on traffic though.
Place some roads(2-3), group some nice looking buildings of different sizes together, this usually end up making an L shape block, repeat.
This make my city: Kerwan have very few grids. Not sure about impact on traffic though.
- Josh
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Re: City planning problems
Something like this?dom.stephen wrote: ↑16 Dec 2017, 08:25Does anyone have good advice on city planning without the repetitiveness of grids? I am tired of using grids in my city.
I just start placing a building and put roads around it. There isn't really much to explain
- dom.stephen
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Re: City planning problems
Not sure if that would be practical outside of sandbox, but yeah, I'll try.Josh wrote: ↑16 Dec 2017, 12:27example.pngdom.stephen wrote: ↑16 Dec 2017, 08:25Does anyone have good advice on city planning without the repetitiveness of grids? I am tired of using grids in my city.
Something like this?
I just start placing a building and put roads around it. There isn't really much to explain
- Ahmad Nur Aizat
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Re: City planning problems
My advice is, don't start making huge city literally and instantly. Unless you're pro like Matison (like he did in Royal Coast)
Try making a tiny village first, then grow it up slowly one at a time
Try making a tiny village first, then grow it up slowly one at a time