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Re: Creating a generic region via Console
Posted: 09 May 2018, 20:43
by -LeoLeo-
CommanderABab wrote: ↑09 May 2018, 17:54
For bigger maps, I just create the maps one at a time as a one map region, then place them in a region folder, naming them correctly, then editing a copy of the region .json file for a smaller region.
I figured that out after 3 hour of tinkering.
But the biggest help is from you, Commander.
I seriously don't know how to thank you enough for your effort to help me...
I überly appreciate it.
*Sheds a tear*
Re: Creating a generic region via Console
Posted: 08 Dec 2018, 19:37
by KolaKattz
THX! Ive been looking for something like this since you added regions. Can't wait to build some big maps.
Re: Creating a generic region via Console
Posted: 03 Mar 2019, 06:30
by RayXP
Can someone post a code for a region with 4 giant (8×8) maps?
Re: Creating a generic region via Console
Posted: 03 Mar 2019, 12:59
by Lobby
Code: Select all
cr:{name:"My Region",seed:"8324",size:16,maps:[0,0,8, 8,0,8, 0,8,8, 8,8,8]}
It will internally try to create a 16x16 sized city, so that might fail due to RAM limitation.
Re: Creating a generic region via Console
Posted: 04 Mar 2019, 04:19
by RayXP
I only got 3, sadly...
Re: Creating a generic region via Console
Posted: 06 Mar 2019, 05:43
by Elmana4321
Como coloco carreteras en la región?
Re: Creating a generic region via Console
Posted: 06 Mar 2019, 10:54
by CommanderABab
How do I place roads in the region?
Same as any map.
Re: Creating a generic region via Console
Posted: 16 Mar 2019, 00:21
by Imran M
Do you know how I can make a few 32x32 maps?
Re: Creating a generic region via Console
Posted: 10 Jun 2019, 15:17
by AndreitheTare
I tried making a region with your example and it said "No value for name".
Re: Creating a generic region via Console
Posted: 10 Jun 2019, 16:18
by CommanderABab
Try again and check the syntax of what you enter.
Re: Creating a generic region via Bitmap
Posted: 17 Jun 2019, 03:47
by Mg3094066
Ummm I tried to do a region like this...
Code: Select all
cr:{name:"test",bmp:"512.png",terrain:true,size:8,maps:[0,0,8]}]
With this bitmap:
- 512.png (39.29 KiB) Viewed 8571 times
And I got this:
Re: Creating a generic region via Console
Posted: 17 Jun 2019, 16:27
by CommanderABab
Where you have bmp, you should put seed in this instance.
Re: Creating a generic region via Console
Posted: 17 Jun 2019, 16:28
by CommanderABab
Did you try to play it?
Re: Creating a generic region via Console
Posted: 17 Jun 2019, 17:35
by Lobby
Light values range from 0 to 255. Right now, anything below 128 10 will be water.
Re: Creating a generic region via Bitmap
Posted: 18 Jun 2019, 20:26
by Mg3094066
Re: Creating a generic region via Console
Posted: 18 Jun 2019, 20:35
by Kulche
Brought to you by Kulche
Re: Creating a generic region via Console
Posted: 21 Jun 2019, 02:40
by RayXP
Lobby wrote: ↑17 Jun 2019, 17:35
Light values range from 0 to 255. Right now, anything below 128 will be water. So you you may want to make your image lighter.
How light should the contrast be?
Re: Creating a generic region via Console
Posted: 21 Jun 2019, 16:37
by Lobby
You'll have to try it out. When creating an individual city you can enter the name of the image (including the file type) as seed to generate a single city from it. That's useful for faster testing.
Re: Creating a generic region via Console
Posted: 05 Jul 2019, 00:37
by rickykingz
Re: Creating a generic region via Console
Posted: 05 Jul 2019, 07:31
by Kulche
There's no comma after the first 4,6,4.