Creating a generic region via Console

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-LeoLeo-
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Re: Creating a generic region via Console

#26

Post by -LeoLeo- »

CommanderABab wrote:
09 May 2018, 17:54
For bigger maps, I just create the maps one at a time as a one map region, then place them in a region folder, naming them correctly, then editing a copy of the region .json file for a smaller region.
I figured that out after 3 hour of tinkering.
But the biggest help is from you, Commander.
I seriously don't know how to thank you enough for your effort to help me...
I überly appreciate it. *Sheds a tear*

Screenshot_20180510_014047.jpg

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KolaKattz
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Re: Creating a generic region via Console

#27

Post by KolaKattz »

THX! Ive been looking for something like this since you added regions. Can't wait to build some big maps.

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RayXP
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Re: Creating a generic region via Console

#28

Post by RayXP »

Can someone post a code for a region with 4 giant (8×8) maps?

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Lobby
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Re: Creating a generic region via Console

#29

Post by Lobby »

Code: Select all

cr:{name:"My Region",seed:"8324",size:16,maps:[0,0,8, 8,0,8, 0,8,8, 8,8,8]}
It will internally try to create a 16x16 sized city, so that might fail due to RAM limitation.

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RayXP
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Re: Creating a generic region via Console

#30

Post by RayXP »

I only got 3, sadly...

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Elmana4321
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Re: Creating a generic region via Console

#31

Post by Elmana4321 »

Como coloco carreteras en la región?

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CommanderABab
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Re: Creating a generic region via Console

#32

Post by CommanderABab »

How do I place roads in the region?

Same as any map. :)

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Imran M
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Re: Creating a generic region via Console

#33

Post by Imran M »

Do you know how I can make a few 32x32 maps?

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AndreitheTare
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Re: Creating a generic region via Console

#34

Post by AndreitheTare »

I tried making a region with your example and it said "No value for name".

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CommanderABab
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Re: Creating a generic region via Console

#35

Post by CommanderABab »

Try again and check the syntax of what you enter.

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Mg3094066
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Re: Creating a generic region via Bitmap

#36

Post by Mg3094066 »

Ummm I tried to do a region like this...

Code: Select all

cr:{name:"test",bmp:"512.png",terrain:true,size:8,maps:[0,0,8]}]
With this bitmap:
512.png
512.png (39.29 KiB) Viewed 7574 times
And I got this:
Screenshot_20190616-180842.png
:mine :bq :calc :66: :bb

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CommanderABab
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Re: Creating a generic region via Console

#37

Post by CommanderABab »

Where you have bmp, you should put seed in this instance.

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Re: Creating a generic region via Console

#38

Post by CommanderABab »

Did you try to play it? :)

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Lobby
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Re: Creating a generic region via Console

#39

Post by Lobby »

Light values range from 0 to 255. Right now, anything below 128 10 will be water.

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Mg3094066
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Re: Creating a generic region via Bitmap

#40

Post by Mg3094066 »

The region where I live IRL is finally available:
AAAAAAAAAAAAAAAAAAAÀAAAAAAA
AAAAAAAAAAAAAAAAAAAÀAAAAAAA
:mine :bc :bt :66: :android :mine :img

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Kulche
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Re: Creating a generic region via Console

#41

Post by Kulche »

Brought to you by Kulche

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RayXP
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Re: Creating a generic region via Console

#42

Post by RayXP »

Lobby wrote:
17 Jun 2019, 17:35
Light values range from 0 to 255. Right now, anything below 128 will be water. So you you may want to make your image lighter.
How light should the contrast be?

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Lobby
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Re: Creating a generic region via Console

#43

Post by Lobby »

You'll have to try it out. When creating an individual city you can enter the name of the image (including the file type) as seed to generate a single city from it. That's useful for faster testing.

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rickykingz
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Re: Creating a generic region via Console

#44

Post by rickykingz »

Capture+_2019-07-04-18-29-40.png
Need help pls

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Kulche
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Re: Creating a generic region via Console

#45

Post by Kulche »

There's no comma after the first 4,6,4.

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