Tourist Attractions in Metroville

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KINGTUT10101
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Tourist Attractions in Metroville

#1

Post by KINGTUT10101 »

...
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dhd.png
dhhd.png
hdjd.png
hdjdk.png
jdks.png

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Skyhunter117
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Re: Tourist Attractions in Metroville

#2

Post by Skyhunter117 »

Fully sick, i think this is cool!

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Hadestia
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Re: Tourist Attractions in Metroville

#3

Post by Hadestia »

hey kingtut how to download a attactment zip i cant download the circus

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Bearbear76
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Re: Tourist Attractions in Metroville

#4

Post by Bearbear76 »

Wait how did you get the fountain :bb

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Brody Craft
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Re: Tourist Attractions in Metroville

#5

Post by Brody Craft »

What fountain?

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Re: Tourist Attractions in Metroville

#6

Post by Bearbear76 »

The one on the second to last photo

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Re: Tourist Attractions in Metroville

#7

Post by Brody Craft »

It was in the game :| (i guess, didnt really remember)

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Re: Tourist Attractions in Metroville

#8

Post by Bearbear76 »

Really?? I don't think so

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Re: Tourist Attractions in Metroville

#9

Post by Brody Craft »

You are right, theres no fountain park

I guess kingtut placed them before lobby realised his mistake :lol:

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Re: Tourist Attractions in Metroville

#10

Post by Bearbear76 »

Brody Craft wrote:
25 Jul 2017, 13:16
You are right, theres no fountain park

I guess kingtut placed them before lobby realised his mistake :lol:
I think these were never release probably he took the png from the upcoming IAPs and made a Json for it
This is a problem that's why the developers needed to add a faint preview on the png :roll:

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Re: Tourist Attractions in Metroville

#11

Post by Brody Craft »

I placed the fountain, before lobby realised his mistake :lol:

It still works

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Re: Tourist Attractions in Metroville

#12

Post by Bearbear76 »

I know the same think worked for a factory
And I didn't know that so...
Sorry apologies from me ;)

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Re: Tourist Attractions in Metroville

#13

Post by Brody Craft »

No problem ;)

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KINGTUT10101
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Re: Tourist Attractions in Metroville

#14

Post by KINGTUT10101 »

Bearbear65 wrote:
25 Jul 2017, 13:20
Brody Craft wrote:
25 Jul 2017, 13:16
You are right, theres no fountain park

I guess kingtut placed them before lobby realised his mistake :lol:
I think these were never release probably he took the png from the upcoming IAPs and made a Json for it
This is a problem that's why the developers needed to add a faint preview on the png :roll:
I would never do anything like that :bx. Those other people are right, I placed the fountain before it was removed.

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KINGTUT10101
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Re: Tourist Attractions in Metroville

#15

Post by KINGTUT10101 »

rjroldan1 wrote:
25 Jul 2017, 10:32
hey kingtut how to download a attactment zip i cant download the circus
Go to the thread about that plug-in in Showcase. The plug-ins creator should be able to help you.

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Re: Tourist Attractions in Metroville

#16

Post by mdk_813 »

KINGTUT10101 wrote:
22 Jul 2017, 17:39
...
I noticed something about your hills in the first screenshot with the Metroville fair:
I think you should add some texture to the brown sides of your hills (so the part that is earth), Sure, it is covered if you make sloped hillsides, but if you use them to represent a cliff, as you did here, they look a bit too flat.
It would make the plugin more versatile.

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KINGTUT10101
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Re: Tourist Attractions in Metroville

#17

Post by KINGTUT10101 »

I'll start working on that after I finish the beach terrain.

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Re: Tourist Attractions in Metroville

#18

Post by Hadestia »

Your working fountain is it copy right from lobby?

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Re: Tourist Attractions in Metroville

#19

Post by mdk_813 »

KINGTUT10101 wrote:
26 Jul 2017, 02:38
I'll start working on that after I finish the beach terrain.
That's cool, take your time :)
You could also consider turning these brown dirt-sides into grey to represent some kind of a rock formation. This would probably look even more realistic.

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KINGTUT10101
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Re: Tourist Attractions in Metroville

#20

Post by KINGTUT10101 »

I don't think they would look more realistic. It's just a hill, not a mountain.

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