Finally hit the texture limit

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Pounkiller
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Finally hit the texture limit

#1

Post by Pounkiller »

After downloading >200 plugins I hit the texture limit.
I had 5-10 useless plugins btw...
Screenshot_20180410-103233.png

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cesareborgia94
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Re: Finally hit the texture limit

#2

Post by cesareborgia94 »

Then its time to purge those useless plugins!

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-LeoLeo-
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Re: Finally hit the texture limit

#3

Post by -LeoLeo- »

I hit that yesterday. Remove some skyscraper...

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Bearbear76
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Re: Finally hit the texture limit

#4

Post by Bearbear76 »

well congratulations !

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BetterBear
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Re: Finally hit the texture limit

#5

Post by BetterBear »

*sad violin*

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Lobby
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Re: Finally hit the texture limit

#6

Post by Lobby »

It might help to reorder the plugins by renaming them so that big/high ones are loaded first. The packing algorithm cannot do that because it doesn't know the images that will be needed in the future. Maybe I should change the orientation in which the algorithm works because most big graphics have more height than width.

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-LeoLeo-
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Re: Finally hit the texture limit

#7

Post by -LeoLeo- »

Lobby wrote:
12 Apr 2018, 08:38
IMaybe I should change the orientation in which the algorithm works because most big graphics have more height than width.
Just asking for curiosity, but how hard is it to code that??

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Lobby
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Re: Finally hit the texture limit

#8

Post by Lobby »

I can't tell nor can I predict how much of an improvement it would be. You may have a look at the plugin texture by writing pt into the console. There are no big gaps in it, are there?

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Pounkiller
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Re: Finally hit the texture limit

#9

Post by Pounkiller »

They are huge gaps in my plugin texture space,
Screenshot_20180421-194818.png
4 gaps like these to be exact...

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JustAnyone
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Re: Finally hit the texture limit

#10

Post by JustAnyone »

That is using plugin space more efficient though.

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